Dark Dinolfos (5e Creature)

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Dark Dinolfos[edit]

Medium humanoid (lizalfos), neutral evil

Armor Class 18 (half plate, lizal gauntlet)
Hit Points 136 (16d8 + 64)
Speed 30 ft., swim 20 ft.

19 (+4) 16 (+3) 18 (+4) 12 (+1) 13 (+1) 8 (-1)

Saving Throws Dex +7, Wis +5
Skills Intimidation +3, Perception +5, Stealth +7
Proficiency Bonus +4
Damage Vulnerabilities radiant
Damage Resistances acid, fire, necrotic
Senses passive Perception 15
Languages Blin, Lizal
Challenge 9 (5,000 XP)

Brute. A melee weapon deals one extra die of its damage when the dinolfos hits with it (included in the attack).

Hold Breath. The dinolfos can hold its breath for 30 minutes.

Standing Leap. The dinolfos' long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


Multiattack. The dinolfos makes one attack with its gauntlet, and any two weapon attacks.

Gauntlet. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used in two hands.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 12 (2d6 + 5) piercing damage if used to make a melee attack.

Necrotic Breath (Recharge 5-6). The dinolfos exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 28 (8d6) necrotic damage and is incapacitated until the end of its next turn. On a successful save, a creature takes half as much damage and isn't incapacitated.


Parry. The dinolfos adds 4 to its AC against one melee attack that would hit it. To do so, the dinolfos must see the attacker and be wielding a melee weapon.

A lightly-armored dark lizalfos, of the dinolfos subrace.

The grayish black tint to this dinolfos’ scales give a hint of the dark magic that transformed it from the more common form of its race. These beasts have been tainted by evil magic, either by the influence of Ganon or some other malicious force. What little shred of humanity they had has been diminished even further. They’ve become even more brutal, and their breath weapon even more deadly. They are most often found in areas where dark magic has permeated the environment for many years.

See also[edit]

  • Lizalfos, the race to which this creature belongs
  • Dinolfos, the subrace of this creature; a version of dinolfos not enhanced by dark magic
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