Death Pact (5e Spell)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:31, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Merge-arrows 2.svg.png This page needs to be merged with another. Reason: It has been suggested on the talk page that this content be merged into Spells of Legend (5e Reward).

You can help D&D Wiki by finding the best from both and removing all else; to keep the page within the scope of D&D in general. When the merger has been completed within the scope of the pages please remove this template. If you do not understand what needs to be kept and what needs to be removed in the merger please leave comments on this page's talk page before making any edits.
Edit this Page | All mergers

Scales.png This page is of questionable balance. Reason: Full of errors.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Death Pact
7th-level abjuration
Casting time: 1 action
Range: 30ft
Components: V, S, M (a shield encrusted with gemstones equal to 1000 gold, which the spell consumes)
Duration: Instantaneous

Bound together, till death do you part.

As an action, you and one other creature are bound together. Both subjects to be bound to you must be willing.

Further more, if you or the bound creature dies, the other makes a Constitution saving throw. (DC = 10 + HD of the dead one).

If the living one makes their save, the dead one's soul is drawn into their body where it remains until the living one dies. The soul can willingly leave the living person's body, but can not be removed against its will by anything except the death of the living person. The soul can communicate with the person it is bound to through telepathy. Upon the 2nd death, both souls go their separate ways. The dead soul's retention prevents the dead victim from necromancy spells such as Revivify, Raise Dead and the like.

If the living creature fails their Constitution saving throw, then both creatures die.

In addition, while both participants live, this spell provides the following benefits to both creatures:

  • Bound Healing. When one creature receives magical healing, the other receives the same amount of hit points restored.
  • Immunity to any effect that would move or capture their soul, including among other things, astral projection or imprisonment
  • The bound creatures can sense the direction of where the other is unless they are on another plane of existence in which case they can sense that they or on a different plane but nothing else.

The binding is permanent. Nothing short of a wish spell can remove it.

Creatures with multiple bindings do not stack any of the benefits (pooled hit dice, save bonuses, immunities), but they still suffer the additional saving throw/chance of death if any of their bound-mates die.

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!