Redead (5e Creature)

From D&D Wiki

Jump to: navigation, search


Medium undead, chaotic evil

Armor Class 7
Hit Points 85 (9d8 + 45)
Speed 15 ft.

18 (+4) 4 (-3) 20 (+5) 3 (-4) 8 (-1) 6 (-2)

Saving Throws Wis +1, Cha +0
Skills Intimidation +0
Damage Vulnerabilities fire, radiant
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical ranged weapons
Condition Immunities blinded, exhaustion, frightened, poisoned
Senses truesight 30 ft., passive Perception 8
Languages understands Stal, but can't speak
Challenge 3 (700 XP)

Brute. A melee weapon deals one extra die of its damage when the redead hits with it (included in the attack).

Grappler. The redead has advantage on attack rolls against any creature grappled by it.

Redead's Reach. As a bonus action, the redead moves up to its speed straight towards a creature frightened of it that it can see, and makes a bite attack against it if it is within reach.


Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the redead can't bite another target.

Paralyzing Shriek (Recharge 5-6). A horrifying shriek echoes from the redead's face. All creatures within 30 feet of it must make a DC 12 Wisdom saving throw. The redead can designate one target within range it can see to have disadvantage on this initial saving throw. On a failed save, a target is frightened and paralyzed for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Paralyzing Terrors. A vaguely humanoid-shaped monstrosity of dull color, a redead (or ReDead) is renowned for instilling such fear that its victim completely loses the capability to move. Once a victim is immobilized by terror, the redead lurches towards it with eerily slow movement. The monster's four leathery limbs all wrap around its victim at once—further immobilizing the poor creature—and the redead's blunt teeth begin to tear and devour the paralyzed victim while it still lives. The few who have survived this experience are known to retain mind-rattling nightmares of it for the rest of their days.

Unknown Origins. The origins and motivations of redead are mysterious. They are frequently found where large numbers of corpses are buried, or any area where necrotic magic flows wildly.

Undead Nature. A redead does not require air, food, drink, or sleep.

See also[edit]

  • Redead Knight, a more powerful form of this creature that uses immense weaponry to attack
  • Cursed Bokoblin, an undead bokoblin that slowly ambles towards its victims in a somewhat similar manner

Back to Main Page5e Homebrew5e Creatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!