Crush Snake (Shinobi World Supplement)
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Crush Snake[edit]
Medium beast (Snake), unaligned Armor Class 17 (Natural Armor)
Saving Throws Str +7, Dex +7 Chakra. Crush Snake has 21 chakra points which it can expend. All chakra points are regained at the end of a long rest. Endurance. When the Crush Snake is targeted by an area effect that lets it make a Constitution saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. Ninja Speed. The Crush Snake can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Serpent. The Crush Snake counts as Huge for the sake of squeezing. When the Crush Snake grapples a creature, they become restrained. The Crush Snake may have up to 3 creatures grappled at any time. Additionally, the Crush Snake may attempt a grappling contest against a creature within its reach as a reaction when they make an attack. ACTIONSMultiattack. The Crush Snake can make 2 unarmed strike attacks. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage. Basic Taijutsu Technique (3 Chakra). As a bonus action, the Crush Snake makes two unarmed strikes Leaf Gust (8 Chakra). The Crush Snake makes an unarmed strike against every creature within 15 feet. Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 15 ft., one target. Hit: The target moves 30 feet in a direction of the Crush Snake's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, the Crush Snake gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If the Crush Snake casts this Jutsu while submerged in a liquid, the Jutsu carries it to the surface of the liquid at a rate of 60 feet per round. Additionally, its movement speed increases by half its total (rounded down), and attacks of opportunity against it have disadvantage. Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, the Crush Snake's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of its next turn. Iron Mountain Leaning (3 Chakra). As a bonus action when a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check. REACTIONSIron Mountain Leaning (3 Chakra). When a friendly creature attempts to knock a creature within 5 feet prone, the target has disadvantage if the effect is a saving throw, or the friendly creature has advantage if it is an an attack roll or skill check. |
The average dwellers of Ryūchi Cave, Crush Snakes have formed contracts with shinobi beyond their cave for millennia. While lacking the skill and intelligence of their less-summoned counterparts, they are relatively easy to summon, and certainly don't lack brute strength. While the practice of full Crush Snake brigades left common usage with the espionage and subtlety-heavy era of the Shinobi Organizational System, it was not forgotten entirely. During the Sound and Sand's attack on the Hidden Leaf Village, multiple Crush Snakes were summoned to tear down the Leaf's defensive structures and cause havoc within less important areas, though most were defeated by Jiraiya alone. |
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