Create Elemental Undead (5e Spell)

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Create Elemental Undead
7th-level Necromancy
Casting time: 1 minute
Range: 10 ft.
Components: V, S, M (A ring containing a black onyx gem worth at least 120 gp for each corpse, which must be placed on the corpse's finger or similar digit, and additional components (see below))
Duration: Instantaneous

Choose 1 Medium or Small humanoid corpse you can see within range. Each corpse becomes your choice of flinthusk, poolhusk, singehusk, or windhusk. (The GM has the game statistics for these creatures.)

As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over one creature you have animated with this spell, rather than animating new ones.

All 4 creatures have specific death requirements for animation. If these requirements are not met, the ring used as a component for this spell must contain an additional gem worth at least 60 GP: A blue sapphire for a windhusk, a yellow diamond for a flinthusk, a red corundum for a singehusk, or an emerald for a poolhusk. If the spell is cast in this way, the corpses will take form as if they had died in the way they would've otherwise required to (a singehusk will burst into flames, etc).

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can animate or assert control over 1 additional creature per level after the first.

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