Singehusk (5e Creature)

From D&D Wiki

Jump to: navigation, search

Singehusk[edit]

Medium undead, neutral evil


Armor Class 13
Hit Points 31 (7d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 11 (+0) 10 (+0) 10 (+0) 7 (-2)

Proficiency Bonus +2
Damage Resistances necrotic
Damage Immunities fire, poison
Condition Immunities charmed, exhaustion, poisoned
Senses passive Perception 10
Languages understands Common and Ignan but can't speak
Challenge 2 (450 XP)


Heated Body. The singehusk's melee attacks deal 1d6 extra fire damage (included in the attacks). Any creature that begins its turn grappling the singehusk takes 3 (1d6) fire damage.

Stench. Any creature that starts its turn within 5 feet of the singehusk must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the poolhusk's Stench for 24 hours.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage and 3 (1d6) fire damage.

Flame Breath (Recharge 6). The singehusk spews flames in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 13 (3d8) fire damage and 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.


Forged from a combination of necromancy and elemental magic, a singehusk can only be created from the corpse of a humanoid that died in flames. Its skin is partially burned away, leaving grizzly black gaps all over its body, which still sizzle with heat. Its lifeless eyes glow like orbs of flame. A singehusk constantly releases a foul odor of burning flesh, and it can spew flames laced with this toxic smoke.

Undead Nature. A singehusk doesn't require air, food, drink, or sleep.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: