Chino (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Chino[edit]

Medium humanoid (Chinoike), lawful neutral


Armor Class 20 (Natural Armor)
Hit Points 99 (22d8)
Speed 65 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 10 (+0) 18 (+4) 15 (+2) 12 (+1)

Saving Throws Dex +10, Int +10
Skills Acrobatics +10, Arcana +10, Deception +7, Perception +8, Stealth +10
Senses passive Perception 18
Languages Common
Challenge 20 (25,000 XP)


Chakra. Chino has 53 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Endurance. When Chino is targeted by an area effect that lets her make a Constitution saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Chino can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Ketsuryūgan Chakra Sight. When Chino takes the search action, she may also attempt a DC 13 Perception check to locate living creatures and magical effects within 60 feet. She sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by her. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Multiattack. Chino makes three unarmed strike or senbon attacks.

Unarmed Strike. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (4d4 + 4) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +10 to hit, range 30/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Chino may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Chino may add 11 (4d4) additional damage to one of these additional attacks.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Chino can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Chino becomes identical to a person, creature or non-magical object she has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and she can not recreate a magical effect. Creatures must make a DC 18 Investigation check realize that she is transformed. If the creature saw Chino performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Chino's movement speed doubles, and her movement does not provoke attacks of opportunity.

Blood Curdle (1 Chakra). On a hit with an unarmed strike, the target must attempt a DC 19 Constitution saving throw. On a failure, they are stunned until the end of their next turn.

Genjutsu: Ketsuryūgan (10 Chakra). One creature within 100 ft. that is not blinded must attempt a DC 19 Charisma saving throw. On a failure, they are stunned for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Blood Healing (4 Chakra). Melee Spell Attack: +11 to hit, reach 30 ft., one target. Hit: the target regains 15 (4d4 + 4) hit points.

Blood Pulse (8 Chakra). One creature within 5 ft. that is at 0 hit points and is not a Construct or Elemental is stabilized.

Enhanced Blood Manipulation (3 Chakra). One creature stabilized by Blood Pulse up to 72 hours prior has their eyes turn red and Chino may force them to either walk in a specific direction or harm themself, and they gain the benefits of Genjutsu Trap. If they take 5 damage, they explode at the beginning of their next turn, causing all creatures in a radius to succeed a Dexterity saving throw, taking an amount of damage on a failure.

  • If the creature is Tiny, all creatures within 5 feet take 5 (2d4) acid damage.
  • If the creature is Small, all creatures within 10 feet take 7 (2d6) acid damage.
  • If the creature is Medium, all creatures within 10 feet take 9 (2d8) acid damage.
  • If the creature is Large, all creatures within 15 feet take 11 (2d10) acid damage.
  • If the creature is Huge, all creatures within 20 feet take 13 (2d12) acid damage.
  • If the creature is Gargantuan, all creatures within 20 feet take 14 (4d6) acid damage.

Exploding Human (20 Chakra). One creature Chino touches that is not a Construct or Elemental to attempt a Constitution saving throw. On a success, Chino regains half the chakra spent. On a failure, they become charmed. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. If they are reduced to 0 hit points, they explode as per Enhanced Blood Manipulation.

Blood Transformation (5 Chakra). Chino fills one creature she can touch with blood. An unwilling creature must fail a DC 19 Wisdom saving throw to avoid this effect. Their size increases by 1 category, they have disadvantage on Dexterity saving throws and attack rolls, and advantage on Constitution saving throws not related to the Ketsuryūgan. Additionally, creatures must attempt a DC 19 Perception check to know that a creature under the effects of this jutsu is the same as them while not under its effects, unless they saw this jutsu being cast. They may end this effect by taking 3 damage that is not fire, cold, or bludgeoning.

Blood Dragon Ascension (10 Chakra). Chino forms a dragon from the blood of a dead Medium or larger creature within 60 ft. for 1 minute (concentration). She can form and control up to 3 dragons at a time. Beyond being Large, vulnerable to fire damage, immune to non-magical damage, not being able to move, and having 90 hit points and 18 AC, it has the same statistics as Chino. Chino has advantage on checks to concentrate on this jutsu. It acts on Chino's initiative and has the following actions:

  • Multiattack. It can make one bite attack and two claw attacks.
    • Bite deals 9 (1d8 + 5) piercing damage
    • Claw deals 8 (1d6 + 5) slashing damage
  • Grapple. The dragon uses the grapple attack. While grappled in this manner, a creature can not breath.
  • Steam Breath (5-6 recharge). Every creature is a 30 ft. cone must make a DC 19 Dexterity saving throw. On a failure, it takes 14 (2d8 + 5) acid damage.
  • Self Destruct. The dragon can be sacrificed, ramming itself into a target at high speeds as a ranged spell attack. The target is pushed 40 ft. away and takes 24 (4d8 + 5) magical bludgeoning damage on a successful hit.

Heart Attack (5 Chakra). Immediately after a critical hit with an unarmed strike against a creature that is not a Construct or Elemental, the target must attempt a DC 19 Constitution saving throw. On a failure, they take an additional 200 necrotic damage and are stunned until the beginning of their next turn. On a success, they take half as much damage.

Shadow Clone (4+ Chakra/Clone). Chino creates up to five clones. Each clone has 5 hit points and the chakra spent creating it (this applies to things that would reduce the cost). The clones can take actions as normal, but do not benefit from the Extra Attack feature. Chino controls them and they act on the same initiative. They last until they are reduced to 0 hit points, they expend all of their chakra, Chino dismisses them at will, or she falls unconscious. If the clone still has chakra when it dissipates, Chino regains any remaining chakra from the clone - 4 (minimum 0). Each clone is otherwise identical to Chino, including equipment, features, and any effects affecting Chino when she creates the clone. Any charges, such as from features or magic items, are shared between all clones and Chino. If an effect would cause a clone to gain at least 1 level of exhaustion, including at the end of the effect's duration, the effect fails and the clone automatically dissipates. When a shadow clone dissipates, the main body receives any memories it has acquired as if it experienced it itself.

Soap Bubble Ninjutsu (15 Chakra). Chino exhales a 15 foot radius cloud of bubbles anywhere within 60 ft. of her that lasts for 1 minute. Once per turn per creature when a creature spends more than 10 ft. of movement while with this area, they must succeed a DC 18 Dexterity saving throw. On a failure, they take 11 (2d6 + 4) magical bludgeoning damage.

Rain Hail (10 Chakra). As a bonus action, every creature in one of Chino's Soap Bubble Ninjutsu's clouds must attempt a DC 18 Strength saving throw. On a failure, they 22 (2d6 + 4 x 2) magical bludgeoning damage. On a success, they take half as much damage. Immediately after this jutsu occurs, Soap Bubble Ninjutsu ​ends.

Water Formation Wall (2+ Chakra). Any creatures of her choice within a 5 foot radius are moved 5 feet away from Chino. Chino may increase this jutsu's range and the distance creatures are moved by 5 feet for every 4 additional chakra spent. Creatures are moved in this way again at the end of each of Chino's turns for 1 minute (concentration). Chino must spend half this jutsu's cost, rounded down, at the end of each turn she concentrates on this jutsu. If Chino moves more than 5 feet after maintaining this jutsu, she loses concentration.

REACTIONS

Substitution (3+ Chakra). When Chino is hit by an attack and would take damage, she decreases the damage by 25 (1d10 + 20) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in her place and she takes any remaining damage from that attack. Chino can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Genjutsu Trap. When Chino is targeted by a genjutsu, she casts Genjutsu: Ketsuryūgan.

Chino.png
[source].

Chino was a newborn when the Valley of Hell devolved into chaos. As the dust cleared, only she and her father En remained; the then strongest and youngest of their exterminated clan. She was trained to become strong and to hate her father, who convinced her he had exclusively exterminated her clan and took her to make her Ketsuryūgan a rare, valuable commodity to fight in his Coliseum, a place where young kekkei genkai users, typically kidnapped, fought for the amusement, payment, and proof-of-power of its rich guests. When Chino and Fushin organized a breakout, she left the forming Lightning Group to return to her ancestral home to find some remnant of her clan. She found nothing. Living in a monk-like peace of nothingness while increasing her power from manipulating the springs of iron-rich water, her peace was interrupted when Fushin dragged himself to the only person he knew he could trust, heavily wounded from the Mist's destruction of Lightning Group. Planning on attacking and collapsing the hypocritical Five Great Nations, the duo grew the Dark Thunder Group as a revolutionary force. During the Fourth Shinobi World War, the crew defended the Valley of Hell, with Chino placing small detachments of white zetsu under genjutsu in order to extract information, primarily to steal their intelligence on the Five Great Nations.

Organizing a massive scheme utilizing the entirety of Dark Thunder Group, Chino acted as false ally to lure out Sasuke Uchiha, a traitor of their similar cause and one of the Shinobi Alliance's greatest assets, partially in order to get revenge for Chino's clan. Blaming Fushin as one of their operatives, now Nowaki disguised by Chino's dōjutsu and acting alongside them, Nowaki and Karyu lured him to the Valley of Hell where Chino was waiting, though they would ultimately realize that he was uninvolved and looking for redemption from his own demons, an argument the two found extremely convincing. The two were voluntarily taken to one of the Mist's prisons, now under the control of Mei Terumi instead of the brutal Yagura Karatachi, where they worked as shinobi for the village to earn their freedom, though Chino joined Sasuke shortly before in order to raid the Coliseum, taking it patrons to prison with her.


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