Cantalthis[edit]
Giant islands filled with ancient ruins, lands ruled by gods where the sky turns red, empires collapsing as the weeks go by, and more. The adventurers of Cantalthis live in a mystical, dangerous world. They must employ every tool at their disposal to stay alive. This is a world of kings and empires, dragons and elves, gods and monsters, demons and angels, and much much more With wild whipping winds, deep mushroom forests, huge ashmounts, and other expansive swaths of nature.
Greatly based on the Mistborn series by Brandon Sanderson, Bloodborne, Dark Souls, and many more forms of media. I consider this campaign setting to be eventually ready. There is a sufficient outline that our club can and run with it, and employ it with minimal problems in execution.
Campaign Setting Information[edit]
Players Guide
- Classes
- A quick look at how classes fit into the world and what roles they commonly find themselves in, intended to supplement existing player's handbook information.
- Skills
- A list of the skill trees that align with each class.
- Races
- Descriptions of how the various races figure into the world of Cantalthis and what place they have assumed in the geography and society.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Magic
- Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.
- Religion
- An examination of the Cantalthis pantheon of gods, their common appearances and symbols, their attributions, their practices of worship and how they commonly interact with the world.
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World of Cantalthis
- The World & Locales
- The world of Cantalthis and the nations, cultures, and peoples within it.
- Time and History
- The broad history of Cantalthis, divided into general eras.
- Society
- A quick look at common cultural; trends and laws found in the world of Orizon.
- Cosmology
- Cantalthis's interactions and connections with the broader multiverse and planes.
- Bestiary
- An examination of monsters and beasts in the world of Orizon and how they've adapted to the world
- NPCs
- Various peoples and individuals that populate the world
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Dungeon Master's Guide
- About
- A general explanation of Cantalthis and the general world-building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
- Artifacts
- Artifacts of great power and importance
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in Cantalthis.
- Adventures & Tables
- Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
- Will be added to as random ideas occur to me.
- Adding to Cantalthis
- A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting
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