Stunts (Cantalthis Supplement)
Tin[edit]
- Blindsight
Requires Tin
When you choose the option of touch while burning Tin, your blindsense's range is doubled.
- Focused Sense
Requires Tin
Choose one of your senses. You have advantage to any rolls using that sense when burning Tin.
You can pick this stunt multiple times for each sense.
- Piercing Sight
Requires Tin
When you choose sight option while burning Tin, you can see double of the distance in cloud-like objects.
- Sense Imprint
Requires Tin
While burning tin, you create perfect memories of the senses that you are experiencing.
Pewter[edit]
- Extreme Speed
Requires Pewter
While burning pewter, you can take Dash action as bonus action. At 9th level, if you are running for 1 minute, you can increase your speed to match a horse.
- Inhuman Endurance
Requires Pewter and 14th level
You become Pewter Drag only when you spend 50 hours without stopping or burn a total of 70 hours during the week.
- Prodigious Strength
Require Pewter and 9th level
While burning Pewter, you can drag and carry as if you are one additional size bigger. You have advantage on strength rolls. You deal an extra damage equal to half of your proficiency bonus (rounded down) with strength based melee weapons.
- Unconscious Burning
Requires Pewter and 9th level
While burning Pewter, you can slow burn it while sleeping, even if you do not know how to slow burn. You do not get metal poisoning from pewter or lose pewter this way.
Iron[edit]
- Increased Velocity (Iron)
Requires Iron and 9th level
While burning Iron, you can pull on objects up to doubled of their speed. Objects are considered as +1 enchanted weapon when pulled this way.
- Iron Redirection
Require Iron and 6th level
While burning Iron, you can use your reaction to decrease an attack's roll by half of your proficiency bonus, round down. You only can target metal based attacks that are within your pulling reach.
When flaring, you can use this reaction to give it an disadvantage instead.
- Iron Slide
Requires Iron
When you pull yourself towards a creature and end the pull within 5 ft of them, you gain the benefits of Charger feat. Being pulled this way fulfill the Dash action trigger for this feat.
- Doubled Pull
Requires Iron and 6th level
When you pull on one object when using Iron, you can pull on two objects. The second pulled object cannot deal any damage to creatures.
Steel[edit]
- Increased Velocity (Steel)
Require Steel and 9th level
While burning Steel, you can push on objects up to doubled of their speed. Objects are considered as +1 enchanted weapon when pushed this way.
- Steel Deflection
Require Steel and 6th level
While burning Steel, you can use your reaction to decrease an attack's roll by half of your proficiency bonus, round down. You only can target metal based attacks that are in your pushing reach.
When flaring, you can use this reaction to give it an disadvantage instead.
- Steel Running
Require Steel and 9th level
You can use your bonus action to push yourself. When you do this, you are pushed back 30 ft and gain benefits of the disengage action during the push.
Additionally, while you are off the ground and pushing on a metal, you can use your action to toss a piece of metal and gain 30 ft hover speed for that turn. The maximum height is equal to your pushing distance.
- Doubled Push
Requires Steel and 6th level
When you push on one object when using Steel, you can push on two objects. The second pushed object cannot deal any damage to creatures.
Copper[edit]
- Extend Mental Protect
Requires Copper and 6th level
Creatures in your copper cloud gain advantage to resist allomancy effecting their emotions.
- Iron Will
Requires Copper and 6th level
While burning copper, you can add your intelligence modifier to your wisdom saving throws
- Larger Copper Cloud
Require Copper
Your copper cloud size is doubled.
Bronze[edit]
- Broad Seeking
Require Bronze and 6th level
When you search for more detail about a single allomancer when burning bronze, you learn the same information about all allomancers that you detected
- Detailed Seeking
Require Bronze and 6th level
When you search for more detail about a single allomancer when burning bronze, you learn all the possible information about them.
- Subconscious Seeking
Require Bronze and 9th level
You can burn bronze like any other metals.
Zinc[edit]
- Affect Crowd (zinc)
Requires Zinc
While burning zinc, you may increased zinc's radius to your proficiency bonus * 10 but the effected targets roll with advantage to the saving throws to resist any emotionally effects of zinc.
- Focused Emotion (Zinc)
Requires Zinc
When you pick this stunt, choose an emotion. Your allomancy DC is increased by your charisima modifier when trying to increase that emotion
You can pick this stunt multiple times, each time pick a different emotion.
- Tug Emotion
Requires Zinc and level 9
Whenever you make a charisma ability roll against a creature, you may add your intelligence modifier to the roll. You cannot use this feature if the creature is already under effects of Zinc. After a hour has passed, the creature realized that their emotion was effected by you.
- Improved Control (Zinc)
Require Zinc and level 6
When you burn Zinc, you can increase additional emotions equal to half of your proficiency bonus, round down. The modifiers of the resistance to increasing their emotions is equal to the modifiers of the weakest emotion.
- Enduring Emotion (zinc)
Requires Zinc
Emotions increased by zinc last 1 minute after stopping burning zinc,
When you take this stunt again, it last for 1 hour. Each additional time you pick this stunt, extend the duration for an additional hour.
Brass[edit]
- Affect Crowd (Brass)
Requires Brass
While burning Brass, you may increased Brass's radius to your proficiency bonus * 10 but the effected targets roll with advantage to the saving throw against Brass.
- Focused Emotion (Brass)
Requires Brass
When you pick this stunt, choose an emotion. You add your charisma modifier to your allomancy DC when trying to increase that emotion
You can pick this stunt multiple times, each time pick a different emotion.
- Push Emotion
Requires Brass and level 9
Whenever you make a charisma ability roll against a creature, you may add your intelligence modifier to the roll. You cannot use this feature if the creature is already under the effects of Brass. After a hour has passed, the creature realized that their emotion was effected by you.
- Improved Control (Brass)
Requires Brass and level 6
When you burn Brass, you can increase additional emotions equal to half of your proficiency bonus, round down. The modifiers of the resistance to increasing their emotions is equal to the modifiers of the strongest emotion.
- Enduring Emotion (Brass)
Requires Brass
Emotions increased by brass last 1 minute after stopping burning brass.
When you take this stunt again, it last for 1 hour. Each additional time you pick this stunt, extend the duration for an additional hour.
Others[edit]
- Mistborn Highway
Require Iron, Steel, and 14th level
While you are off the ground and pushing on a metal, you can use your action to toss a piece of metal and gain 60 ft hover speed for that turn. The maximum height is equal to your pushing or pulling distance (the lesser of the two). While traveling this way, your traveling speed is equal to a race horse running at full gallop.
- Quick Toss
Requires Steel As a bonus action, you can throw a tiny object like a coin or bag up to 60 ft away into an unoccupied square.