Classes (Cantalthis Supplement)

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Classes[edit]

Adventurers have different backgrounds and races, but they also have different classes, skill sets for combat and traversal that allow them to go above and beyond what a normal person could ever hope to accomplish. This chapter will be looking over the roles that each class has and expand on the archetypes of those classes available to players within the setting. This chapter will also describe additional classes not from the player’s handbook. Some classes can only be used for specific campaigns, ask your DM if the class is available to use.

1. Alchemist: Soldiers who use transmutation circles to harness elements against their opponents.

2. Anti-Mage: People who have undergone extensive magical rituals to absorb magic and fuel their muscles with it.

3. Artificer: Magical engineers who make their machines with magical influence.

4. Avatar: People blessed by a spirit from another realm with the power to "bend" all four elements.

5. Barbarian: Fighters who use rage and madness to win combat.

6. Bard: Entertainers who can dismantle people with only their voice.

7. Beast Twin: People who have a near symbiotic bond with their animal, becoming nearly inseparable.

8. Blood Hunter: Mortals infused with dark power who hunt and kill monsters and aberrations.

9. Cleric: Religious priests who can heal the party and pray on their enemy's downfall.

10. Demon Slayer: Members of a secret organization, trained to kill the Kishin.

11. Dilettante: Jack of all trades, master of none.

12. Drafter: People blessed by Austere with the ability to transmute colors into a physical substance.

13. Druid: Mortals in tune with nature that can turn into animals to go about their will.

14. Ferrin: The magic of the ancient keepers who stored their physical traits in metal, releasing them later tenfold.

15. Fighter: Brawlers who use swords, axes, fists, and more to win battles.

16. Gunslinger: A fighter who specializes in marksmanship with guns.

17. Martial Artist: A fighter who forgoes spirituality for complete devotion to the art of fighting.

18. Mistborn: People who can ingest metal and “burn” it to gain abilities such as shooting coins like bullets or rioting the emotions of armies.

19. Monk: Fighters that use their internal magic to brawl.

20. Necromancer: For those where the wizard subclass isn’t enough, raise undead hordes with this class.

21. Nomad: Common people traveling, looking for adventure.

22. Paladin: Divine soldiers that crusade and battle in their god’s honor.

23. Planeswalker: People blessed with the ability to use mana, the essence of the Plains of Existence.

24. Ranger: Hunters who study beasts and their lands for advantages.

25. Rogue: The class of stealthy assassins and thieves.

26. Shinobi: Magic users that hail from the most northern reaches of Aditeron, blessed with the ability to use chakra, a highly coveted magic from another realm.

27. Sorcerer: Magic casters born with blood that gives them innate magic prowess.

28. Willbearer: Magic users that can manifest their will as a physical apparition called a "stand".

29. Warlock: Magic casters that make a pact with a being that gives them magic power… for a price.

30. Warlord: Fighters that can command and lead their armies to conquest and victory.

31. Wizard: Magic casters who obtained their magical skill from years of studying and dedication.

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