Caesar Zeppeli (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Hamon Warrior class and Criminal background, and as such does not follow traditional CR.

Caesar Anthonio Zeppeli[edit]

Medium humanoid (Human), chaotic good


Armor Class 17 (natural armor)
Hit Points 152 (16d8 + 80)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 20 (+5) 12 (+1) 12 (+1) 10 (+0)

Saving Throws Dex +9, Con +10
Skills Acrobatics +9, Deception +5, Nature +6, Perception +6, Stealth +9
Senses passive Perception 16
Languages English, Italian
Challenge 16 (15,000 XP)


Hamon. Caesar has 6 Hamon points which he can expend. All expended Hamon points are regained at the end of a long rest. If a creature is Undead, they take 3 (1d6) radiant damage for every Hamon point they have at the end of each of their turns.

Hamon Defense. While Caesar has at least 1 Hamon point, he gains a +2 bonus to his melee attack and damage rolls and his AC, his jump distances are doubled, his unarmed strikes deal radiant damage, he is immune to the incapacitated condition, he can speak while paralyzed or petrified, and he remains aware of his surroundings while petrified. When he drops to 0 hit points while he has at least 1 Hamon point, he becomes paralyzed instead of unconscious, but he can not spend Hamon points until he regains at least 1 hit point.

Advanced Technique. When Caesar uses a Technique as an action, he may spend additional Hamon points equal to half its cost, to a minimum total cost of 2 and a maximum total cost of 8, to use it as a bonus action.

Brawn. When Caesar is targeted by an area effect that lets him make a Strength saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Imbued Body. Caesar's maximum age is 130 and he has advantage on saving throws against gaining exhaustion from sources that are not creatures. When he completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 2 Hamon points, he may take the dash action and disengage action.

ACTIONS

Multiattack. Caesar makes two attacks with his unarmed strikes, makes an unarmed strike and up to two actions that costs Hamon points, or uses up to three actions that cost Hamon points.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Hamon Breathing. Caesar regains 1 Hamon point. This can be used as a bonus action.

Bubble Cutter (2 Hamon Points). Ranged Weapon Attack: +10 to hit, range 30 ft., one target. Hit: 9 (2d4 + 4) radiant damage.

Bubble Cutter Gliding (3 Hamon Points). Ranged Weapon Attack: +10 to hit, range 30 ft., one target. Hit: 11 (2d6 + 4) radiant damage. This attack has advantage.

Bubble Launcher (3 Hamon Points). Ranged Weapon Attack: +10 to hit, range 30 ft., one target. Hit: the target is restrained for 1 minute or until they take any damage.


Hamon Barrier (3 Hamon Points). Caesar create a 15 foot line in front of him that counts as full cover despite being transparent that lasts as long as he does not move or use any actions, bonus actions, or reactions.

Sticking and Repelling Hamon (2 Hamon Points). Until the end of his next turn, Caesar can walk across liquid, vertical, and difficult terrain as if it was solid ground.

Zoom Punch (1 Hamon Point). As a bonus action, Caesar gains 10 additional feet of reach until the end of their next turn.

Hamon Healing (2 Hamon Points). One creature within 5 feet regains 4 (1d8) + the target's Constitution modifier hit points unless they are a construct, elemental, or undead.

Ripple Hypnosis (2 Hamon Points). One creature within 5 feet of Caesar must attempt a DC 18 Charisma saving throw. On a failure, they either lose the blinded, charmed, deafened, or frightened condition, gain one of said conditions for 1 minute, or instantly fall unconscious for 1 minute if their CR or level is 5 or lower. A creature that gained a condition may retry this saving throw at the end of each of their turns, ending the effect early on a success.

Deep Pass Overdrive. Caesar creates a Tiny manifestation of his Hamon that has 1 hit point. The first creature that touches the manifestation has their Hamon point maximum increase by 2, they gain 1 Technique that he knows, and they gain advantage on Strength, Dexterity, and Constitution saving throws for 1 minute. If they are undead, they instead take 22 (4d10) radiant damage, and they have disadvantage on Strength, Dexterity, and Constitution saving throws for 1 minute. After using this Technique, Caesar dies instantly.

Dramatic Pose. Caesar gains advantage on the next saving throw he makes before the beginning of his next turn.


Caesar_sit.png
[Source]

Born on May 13, 1918 in Genoa, Italy, Caesar Anthonio Zeppeli idolized his single father Mario until one fateful day when he was 10 that his father left with no explanation or warning. As his extended family stole anything they had left, he became a violent, angry miscreant. While his younger siblings were cared for by their neighbors, he chose to become a street thug. He was known for starting his fights unexpectedly with a wrench, leaving his opponents on the brink of death, though none ever died. It's said that he committed every crime imaginable short of murder. At 16, he intended to change that when he saw his father in Rome, deciding to tail him for his chance to strike. Entering a secret passage in the Colosseum, he was fascinated by a jewel embedded in what he viewed as a wall carving of three men, who unbeknownst to him were the pillarized bodies of three, ancient, and monstrosities who would've absorbed him in an instant had Mario not shoved him out of the way, not even knowing he was saving his own son, becoming absorbed instead. Having a newfound respect for the man, he vowed revenge against the pillar men, seeking out Lisa Lisa for training. In 1938, Caesar faced the pillar men again alongside his new ally and rival Joseph Joestar, but the two were wholly unprepared for their overwhelming strength. Returning to Venice, the two trained for 1 month with Lisa Lisa, overcoming their weaknesses in hopes of stopping the pillar men.


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