Bug-Eaten (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Tiny Beast background, and as such does not follow traditional CR.

Bug-Eaten[edit]

Tiny beast, unaligned


Armor Class 17 (natural armor)
Hit Points 34 (1d4 + 9d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 8 (-1) 16 (+3) 8 (-1)

Saving Throws Dex +7, Con +4
Skills Acrobatics +7, Nature +3, Sleight of Hand +7, Stealth +7, Survival +7
Senses Darkvision 30 ft.
Languages
Challenge 10 (5,900 XP)


Spirit Points. Bug-Eaten has 9 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Evasion. When Bug-Eaten is targeted by an area effect that lets him make an Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Bug-Eaten is grappling a creature or being grappled by a creature, his and Ratt's attacks automatically hit the creature and deal an additional 4 damage. Bug-Eaten may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Bug-Eaten may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Summon Stand. As a bonus action, Ratt appears anywhere within 5 feet of Bug-Eaten or is unsummoned.


Mushikui_Infobox_Manga.png
[Source]

Shortly after Akira Otishi came in possession of the bow and arrow, he tested its power on a pair of rats in the countryside, who both awakened the same ability. After dominating the local rat population and killing an elderly couple, their presence caught the attention of Jotaro Kujo, who enlisted Josuke Higashikata to help him hunt them down, quickly taking out Bug-Eaten's ally inside the elderly couple's house before moving outside to take out Bug-Eaten itself. Despite the gulf in power between a rat with a gun and two of the strongest Stand users alive at the time, Bug-Eaten's knowledge of the terrain allowed it to nearly kill Jotaro before Josuke just barely put a hand-fired rifle round through it.


Ratt[edit]

Tiny elemental (Stand), unaligned


Armor Class 17 (natural armor)
Hit Points
Speed 0 ft.


STR DEX CON INT WIS CHA
10 (+0) 22 (+6) 16 (+3) 8 (-1) 16 (+3) 8 (-1)

Saving Throws Dex +10, Con +7
Skills Acrobatics +10, Nature +3, Sleight of Hand +10, Stealth +10, Survival +7
Senses Darkvision 30 ft.
Languages
Challenge 10 (5,900 XP)


Manifestation of Will. Ratt acts on Bug-Eaten's turn and uses his actions, bonus actions, and reactions. Whenever Ratt takes damage while it is at 0 hit points, Bug-Eaten instead takes half as much damage. Any feature that effects Bug-Eaten also effects Ratt. Any effects that target Ratt affect Bug-Eaten instead, though any attack rolls or saving throws made as part of the effect are still made against Ratt. If both Bug-Eaten and Ratt are targeted by an effect, only Ratt is targeted.

Exploit Weakness. On a hit with Ratt's unarmed strikes, Bug-Eaten may spend 1 spirit point to decrease the target's AC to a maximum penalty of -4 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.

Sturdy Frame. Ratt has a damage reduction of 4, and when a creature hits Ratt with an unarmed strike, they take bludgeoning damage equal to half the damage they dealt to a maximum of 4.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 bludgeoning damage.

Acid Shot. Ranged Weapon Attack: +7 to hit, range 60/600 ft., one target. Hit: 6 (1d6 + 3) piercing damage. This can only be used while Bug-Eaten is within 5 ft. of Ratt.

  • Bug-Eaten may spend 1 spirit point on a hit with this attack to force the target to succeed a DC 18 Dexterity saving throw or become restrained for 1 minute.
  • Bug-Eaten may spend 1 spirit point on a hit with this attack to force the target to make a DC 18 Constitution saving throw. On a failure, they take 14 (3d6 + 3) acid damage. On a success, they take half as much damage. If the attack was a critical hit, this saving throw is automatically a critical failure.

Blind Spot Deflection (1 Spirit Point). As a bonus action, Ratt's ranged attacks ignore up to 3/4 cover and have a +1 bonus to their critical threshold until the beginning of Bug-Eaten's next turn.


Ratt_Infobox_Manga.png
[Source]



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