Bruford (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Sideshow (Anime Supplement) class and Knight (5e Background) background, and as such does not follow traditional CR.

Bruford[edit]

Medium undead, neutral evil


Armor Class 16
Hit Points 85 (10d10 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 8 (-1) 16 (+3) 14 (+2) 10 (+0) 8 (-1)

Saving Throws Str +4, Dex -4, Con +7
Skills Athletics +9, History +6, Insight +4, Intimidation +3, Perception +4, Persuasion +3, Stealth -4
Damage Vulnerabilities radiant
Damage Resistances poison, necrotic
Senses darkvision 60 ft., passive Perception 14
Languages English
Challenge 10 (5,900 XP)


Half-Plate Armor. Bruford has a damage threshold of 12 and has disadvantage on Stealth checks.

Spirit Points. Bruford has 10 spirit points which he may expend. All spirit points are regained at the end of a long rest.

Undead Fortitude. If damage reduces Bruford to 0 hit points, he must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Bruford drops to 1 hit point instead.

Weakness to Radiance. Any time Bruford takes radiant damage, he takes an additional 7 (2d6) radiant damage.

Sunlight Hypersensitivity. If an amount of skin equal to the surface of Bruford's head or greater is in direct sunlight, he takes 9 (2d6 + 2) radiant damage at the end of each of his turns, or every 6 seconds outside of initiative. Creatures attempting to reveal Bruford may do so as the result of a successful shove attempt. Recovering himself requires an action. Additionally, Bruford does not age or need to sleep, and he counts as one size larger for the sake of how much you can push, pull, or lift.

Flesh Detection. If there is only one creature in a 15 foot radius of Bruford, he automatically learns their alignment, even if he isn't aware of their presence, so long as they produce a scent.

Brainstorm. When Bruford is targeted by an effect in which he must make a saving throw or the entity initiating the effect makes any sort of attack roll or skill check, he may spend 1 spirit point to contest it with an Intelligence saving throw, completely ignoring the effect on a success.

Evasion. When Bruford is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

DANSE MACABRE HAIR. Bruford's hair acts as a prehensile limb, and is able to wield weapons and shields effectively. He must be grappled or restrained twice at once for either condition to take effect. If Bruford is subject to one instance of both, he is only grappled.

ACTIONS

Multiattack. Bruford makes two Longsword or Zombie Claws attacks.

Luck. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage while being wielded in one hand, 12 (1d10 + 7) slashing damage while being wielded in two hands.

Zombie Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Extend Claws (1 Spirit Point). As a bonus action, the reach of Bruford's Zombie Claws increases by 5 feet for 1 minute.

Zombie Crush (1 Spirit Point). As a bonus action while grappling a creature in two hands, the target becomes restrained until they escape the grapple and automatically take 5 bludgeoning damage at the end of each of Bruford's turns.

Blood Drain (1 Spirit Point). As a bonus action, Bruford gains the following for 1 minute. On a hit with an unarmed strike, he regains hit points equal to the damage he deals unless the target is an elemental, construct, or undead to a maximum of twice the target's proficiency bonus.

When he reduces a creature's hit points to 0 and would regain hit points from this feature, he may instead raise them as an undead after 1 minute. They regain hit points equal to the damage he dealt that reduced to them to 0 hit points, they gain the Zombie feature, and they become charmed by Bruford.

Bloody Summoning (1 Spirit Point). While Blood Drain is active, one willing or unconscious creature within Bruford's reach that is not an elemental, construct, or undead is killed instantly and he regains hit points as if he had hit them with an unarmed strike and spirit points equal to half their proficiency bonus rounded down, and fulfilling his daily requirement of food and water.

Hair Stretch (1 Spirit Point). As a bonus action, Bruford's hair gains 10 additional feet of reach for 1 minute.


KnightsJoJo.png
The monstrous Tarkus and his blade brother Bruford facing down Jonathan Joestar, [Source]

Once one of only five knights to survive the Trial of 77 Rings and a loyal knight of Mary Stuart in 1565, Bruford once offered his life in exchange for hers, but was betrayed moments before his execution. He is an avatar of the brutality, sadism, danger, and loyalty expected from all in Dio Brando's undead horde. Even in life, he was known for having slain numerous skilled knights and purportedly blocked the first handful of strikes of his executioner's axe with his hair alone. These strengths only became greater after his rebirth as a zombie. After he temporarily regained his humanity in his final fight, he gifted his sword Luck to Jonathan Joestar, dubbing it the blade of Luck & Pluck in honor of Jonathan's greatest attribute and besought him to slay both his master Dio, and his blade brother Tarkus.

Luck. Bruford's sword, Luck, is a +2 longsword.


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