Aya Tsuji (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Variant (5e Class) class and Stand User (5e Background) background, and as such does not follow traditional CR.

Aya Tsuji[edit]

Medium humanoid (Human), lawful neutral


Armor Class 13
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 18 (+4) 18 (+4) 18 (+4)

Saving Throws Int +6, Wis +6
Skills Arcana +6, History +6, Insight +6, Medicine +6, Nature +6, Perception +6, Persuasion +6, Religion +6
Senses passive Perception 16
Languages Japanese, English
Challenge 1 (200 XP)


Stand Proud Focus. Aya takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also gains advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Aya takes damage from a hostile creature or as a bonus action, she makes a DC 11 Constitution saving throw. On a success, she or can make 1 additional melee attack on each of their turns. He can only have up to 2 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Aya successfully hits a creature with a melee attack, her melee attack rolls gain a +1 bonus against the target for 24 hours. They can stack up to +5.

Spirit Points. Aya has 7 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning or slashing damage.

Cinderella (3 Spirit Points). For 30 minutes, one creature within 5 ft. becomes identical to another humanoid or becomes indescribably beautiful, changing their Charisma score to 25. This effect can become permanent if the creature applies a specific lipstick she gives them once every 30 minutes, save for while asleep.


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[Source]

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