Mob of Skeletons (5e Creature)
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Mob of Skeletons
Gargantuan swarm of Medium undead, neutral evil
Saving Throws Wisdom + 2
Mob. The mob of skeletons can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a the base creature. The mob can't regain hit points or gain temporary hit points.
Mob. Melee Weapon Attack: +9 to hit, reach 0 ft., all target's in the mob's space. Hit: 19 (4d6+5) bludgeoning damage. If the target is a creature, it is also grappled (escape DC 16).
Volley. Ranged Weapon Attack: +6 to hit, range 80/320 ft., all creatures of the mob's choice within 20 ft. of a point within range. Hit: 16(4d6+2) piercing damage.
A mob of skeletons is a densely packed swarm of skeletons, armed to the teeth with swords and bows.