Mob of Zombies (5e Creature)
Mob of Zombies[edit]
Gargantuan swarm of Medium undead, neutral evil Armor Class 8
Saving Throws Wis +2 Mob. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium zombie. The mob can't regain hit points or gain temporary hit points. Undead Fortitude. If damage reduces the mob to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the mob drops to 1 hit point instead. ACTIONSSlams. Melee Weapon Attack: +10 to hit, reach 0 ft., all targets in the mob's space. Hit: 20 (4d6 + 6) bludgeoning damage, or 13 (2d6 + 6) bludgeoning damage if the mob has half of its hit points or fewer. If the target is a creature, it is also grappled (escape DC 16).
|
A mob of zombies is a densely packed swarm of zombies, tearing everything in its path apart and leaving a trail of destruction in its wake. The sheer number of zombies working in unison can be a difficult challenge for even the best-prepared slayers of undead. |
Back to Main Page → 5e Homebrew → Creatures