Android 13 (Dragon Ball Supplement)
Medium humanoid (Alien), neutral evil Armor Class 24 (Natural Armor)
Saving Throws Str +17, Dex +13, Con +16 Chakra. Creature has # chakra points which they can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. #13 makes four attacks with his unarmed strikes. Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) force damage. Flight (1 Ki Point). As a bonus action, #13 gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). As a bonus action, #13's unarmed strikes have their reach increased by +70 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action. Stand Ground (1+ Ki Point). #13 takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. #13 may use this as a bonus action for 1 additional ki point. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 24 Constitution saving throw or be stunned until the end of #13's next turn. #13 may only make one sledgehammer attack per turn. Ki-Enhanced Movement (1 Ki Point). As a bonus action, #13 takes the disengage or dash action and his jump distance is doubled until the end of his turn. Ki Barrier (3+ Ki Points). As a bonus action, #13 makes a 5 foot radius barrier with a damage threshold of and reduction of 6 until the end of his next turn, he may spend more ki points to increase the radius by 5 or reduction by 1 per 2 ki points. He may spend half the amount of ki points at the end of each of his turns to extend this effect until the end of his next turn. Photon Flash (5+ Ki Points). After charging for 1.5 rounds, all creatures in a 60 ft. long, 20 ft. wide line must make a DC 24 Constitution saving throw. On a failure, they take 49 (6d10 + 16) force damage. #13 can add an additional 19 (1d10 + 16) force damage, increase its length by 30 feet, and increase its width by 10 feet for 1 additional ki point by charging for 0.5 a round. Alternatively #13, may spend an additional 5 ki in order to immediately gain the benefits of charging it for 1 round -16 force damage. Full Power Photon Flash/Violence (5 Ki Points). When #13 uses a Technique that deals damage that does not require charging, including Ki Blast, or when he begins charging a Technique that does require charging, he instead gathers its ki quickly in a single hand. If it did not require charging and was an action, he may use it as a bonus action or reaction. If it did require charging, he may make 1 bonus action or reaction on each of your turns without needing to make a concentration check. Warrior's Pride. As a free action, #13 retries one saving throw that is causing him to be charmed or frightened. REACTIONSDeflect Missile. When #13 is hit by a ranged attack, reducing its damage by 40 (1d10 + 35). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Deflect Energy When #13 takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, he may reduce the damage by 13 (1d10+8) Limit Break (1/Day). When #13 drops to 0 hit points, he takes a turn immediately before falling unconscious Exchange Blows (2 Ki Points) When an attack roll is made against #13, he makes an unarmed attack against the attacker. |
"Number 13... That's your unlucky number. And I ain't talkin' about no silly superstition, city-boy. I'm talkin' about yours truly; Big 13!" — Dragon Ball Z: Super Android 13!. |
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