Android 13 (Dragon Ball Supplement)
Medium humanoid (Android), neutral evil Armor Class 22 (Natural Armor)
Saving Throws Str +18, Con +16 Ki. #13 has 36 ki points which he can expend. He regains them at long rest. Damage Threshold. #13 has a damage threshold of 18. Mechanical Body. #13 creature type is Construct, and he do not need to eat, drink or breathe. Scouter Type: #13 gain the effects of the Ki Sense technique, which is always active at 3/4 of its normal range (rounded to the nearest multiple of 5). Mechanical Type. #13 always has Android without counting towards his technique limit and as such he gains the following:
Ki-Imbued Body. #13 counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. Brawn/Endurance. When #13 is targeted by an area effect that lets him make a Dexterity or Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. #13 can move along vertical surfaces and across liquids on his turn without falling during the move. Limit Break (1/Day). When #13 drops to 0 hit points, he may take a turn immediately before falling unconcious Enhanced Charging. #13 has techniques labeled 'Charging' when he charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way. Techniques These are the following parameters for #13's Techniques, every time one requires a Saving Throw, Bonus, or technique limit, they are the following:
Feel free to swap out the techniques #13 possesses, using the Universal Techniques as a base. ACTIONSMultiattack. #13 makes four attacks with his unarmed strikes. Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) force damage. Flight (1 Ki Point). As a bonus action, #13 gains a flying speed equal to his movement speed. Ki Blast (1 Ki Point). As a bonus action, #13's unarmed strikes have their reach increased by +70 ft. until the end of his turn. He may spend 1 additional ki point to use this as a free action. Stand Ground (1+ Ki Point). #13 takes half as much damage from all sources, but can not willingly move until the beginning of his next turn. #13 may use this as a bonus action for 1 additional ki point. Sledgehammer (1 Ki Point). As part of an unarmed strike, the target must succeed a DC 24 Constitution saving throw or be stunned until the end of #13's next turn. #13 may only make one sledgehammer attack per turn. Ki-Enhanced Movement (1 Ki Point). As a bonus action, #13 takes the disengage or dash action and his jump distance is doubled until the end of his turn. Full Power Blow (1+ Ki Points). As a bonus action, when #13 makes an attack action, they combine two of the attacks they can make into one attack, adding the damage die and the modifier to damage from attacks beyond the first. #13 may add one more attack they can make per additional ki point spent. Massive Blow (1+ Ki Point). As a Free Action when #13 hits a creature with an unarmed strike, the target must succeed on a Strength saving throw or be moved up to the damage dealt in feet rounded to the nearest 5. the target can only move a maximum of 15 feet for every ki point spent. Anything in the creature's way must make a Dexterity save, or take half the damage the targeted creature took from the massive hit, stopping them from moving further, unless this drops them to 0 hit points. Ki Barrier (3+ Ki Points). As a bonus action, #13 makes a 5 foot radius barrier with a damage threshold of and reduction of 6 until the end of his next turn, he may spend more ki points to increase the radius by 5 or reduction by 1 per 2 ki points. He may spend half the amount of ki points at the end of each of his turns to extend this effect until the end of his next turn. Photon Flash (5+ Ki Points). #13 can use a powerfull, but generic Ki Wave. All creatures in a 45-foot long and a 5-foot wide line must attempt a Strength saving throw. On a failure, they take 3d10 force damage. #13 can add an additional 1d10 force damage, increase its length by 15 feet, and increase its width by 5 feet for 1 additional ki point by charging for 1 round. Full Power Photon Flash/Violence (5 Ki Points). When #13 uses a Technique that deals damage that does not require charging, including Ki Blast, or when he begins charging a Technique that does require charging, he instead gathers its ki quickly in a single hand. If it did not require charging and was an action, he may use it as a bonus action or reaction. If it did require charging, he may make 1 bonus action or reaction on each of your turns without needing to make a concentration check. S.S. Deadly Bomber (10 Ki Points). every creature in a 30-foot radius up to 60 feet from #13 must make a Dexterity saving throw. On a failure, they take 12d10 force damage. On a success, they take half as much damage. This damage decreases by 1d10 for every 5 feet away from the initial target they are. Warrior's Pride. As a free action, #13 retries one saving throw that is causing him to be charmed or frightened. REACTIONSDeflect Missile. When #13 is hit by a ranged attack, reducing its damage by 40 (1d10 + 35). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Deflect Energy When #13 takes acid, cold, fire, lightning, force, necrotic, radiant, or thunder damage, he may reduce the damage by 13 (1d10+8) Exchange Blows (2 Ki Points) When an attack roll is made against #13, he makes an unarmed attack against the attacker. |
"Number 13... That's your unlucky number. And I ain't talkin' about no silly superstition, city-boy. I'm talkin' about yours truly; Big 13!" — Dragon Ball Z: Super Android 13!. Optional Rule:Bio-Android PrototypeIt has never been said openly, but in some media, Cell mentions that there is a possibility that Android 13 is a ‘Prototype’ of him. In any case, this Sheet wasn't created with this part of the lore in mind. But if it's desired that this possible piece of lore be brought to the sheet. Add the Bio-Android Technique for #13, since it's of the Legendary Tier and #13 doesn't have access to it, it will be counted as two slots towards his technique limit. |
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