Daze (5e Spell)
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Enchantment cantrip | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S, M (a pinch of wool or similar substance) |
Duration: | Instantaneous |
You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a person's mind, briefly dazing them. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A target that has more than 12 hit points automatically succeeds on the saving throw.
The hit point limit on this spell increases by 10 when you reach 5th level (16 hit points), 11th level (20 hit points), and 17th level (24 hit points).
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