Rusting Sands (5e Spell)
3rd-level Transmutation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | any item that contains sand |
Duration: | Concentration, up to 1 minute |
Choose one creature or object, they must make a dexterity saving throw or any mundane, non magical weapons and armor that they are using completely deteriorates in multicolored rust and ash. Objects also made of iron, bone or wood will wither a one cubic foot area per turn. Magical arms and armor are unaffected by this ability and anything made from bronze or copper will simply rust green but remain intact and anything made from stone or soil is also unaffected. After the creatures armor and or weapons have completely disintegrated the Caster can now focus on a new target for his emerald sands of rust.
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