Rusting Sands (5e Spell)

From D&D Wiki

Revision as of 12:35, 10 December 2020 by Tharuvan (talk | contribs) (Potent emerald green sand completely destroys mundane arms and armor.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rusting Sands
3rd-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: any item that contains sand
Duration: Concentration, up to 1 minute


Choose one creature or object, they must make a dexterity saving throw or any mundane, non magical weapons and armor that they are using completely deteriorates in multicolored rust and ash. Objects also made of iron, bone or wood will wither a one cubic foot area per turn. Magical arms and armor are unaffected by this ability and anything made from bronze or copper will simply rust green but remain intact and anything made from stone or soil is also unaffected. After the creatures armor and or weapons have completely disintegrated the Caster can now focus on a new target for his emerald sands of rust.


0.00
(0 votes)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: