Nathaniel's Undead Army (5e Spell)
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5th-level Necromancy (ritual) | |
Casting time: | 10 minutes |
---|---|
Range: | Self (30-foot radius) |
Components: | A skull, two rubies worth each 300GP, a silver dagger, and a heart with your name engraved into it, which the spell consumes |
Duration: | Indefinite |
Start the ritual by inserting the rubies in the sockets of the skull and the heart into its mouth, before cutting yourself with the silver dagger, taking damage, and letting your blood fall onto the heart. The skull will close down on the heart, which disappears in a spray of blood. You must carry the skull on your person to maintain concentration, not holding onto it at the end of your turn ends the spell.
As an action, you can turn the body of a medium or smaller creature into an undead. Choose the body of one medium or smaller creature within range, and take 2d8 Necrotic damage(this cannot be reduced or negated by any means other than casting at higher levels). The target rises as an undead under your control, their statistics are listed at the bottom of the spell. Taking damage from this spell does not force you to make a concentration check.
These undead do not have hitpoints. If they were to take any damage, they immediately die, and their bodies fall to the ground. When they die in this way, you can rise them again.
After rising a new creature, they will stand still and defend themselves until commanded to do otherwise. As an action, you can telepathically communicate a command to any undead under your control, within the spells range. This command must be no longer than five words, however you can issue a different message to every undead in the area. Once you communicate a message, the undead will do their best to complete this task.
The undead created by this spell are not intelligent enough to utilize any equipment, nor can they effectively wear armor.
If your concentration ends at any point, all undead created by this spell immediately die.
Undead Statistics. AC 14, Attack: +6 to hit, 1d6 damage, 25 ft. movement, Strength 14, Dexterity 7, Constitution 16, Intelligence, Wisdom, and Charisma 5.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, reduce the damage you take from rising undead by 3 for every spell level above 5th.
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