Erode Defenses (5e Spell)

From D&D Wiki

Revision as of 14:49, 1 December 2019 by Blobby383b (talk | contribs) (fixing breadcrumbs spacing)
Jump to: navigation, search
Erode Defenses
3rd-level Transmutation
Casting time: 1 Action
Range: 120 ft. ( 20 ft. cube )
Components: V, S, M (A pebble or smooth rock, consumed)
Duration: Concentration, up to 1 minute.


You soften the defenses for up to four creatures of your choice in a 20 foot cube within range. Each target must succeed on a constitution saving throw. On a successful save, nothing happens. On a failed save, the target takes a -2 penalty to AC, and gains a weakness to the last damage type dealt to it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the AC penalty increases by -1 per spell slot level. (e. g. A 5th level spell slot would have an AC penalty of -4)

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock

Home of user-generated,
homebrew pages!


Advertisements: