Xenae's Aquabind (5e Spell)
2nd-level Transmutation | |
Casting time: | 1 action |
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Range: | 120 ft (20 ft grasp range) |
Components: | V, S, M (a flask of water with a tiny octopus within) |
Duration: | 1 minute |
You choose a body of water with at least 10 cubic gallons of water within that you can see within range. A Medium sized tentacle of pure water rises and reaches for one creature you can see within 20 ft of its edge. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration.
As an action, you can use the tentacle to either drag the target 10 ft closer to the body of water, or crush the restrained target, who must make a Strength saving throw. It takes 1d6 bludgeoning damage on a failed save, or half as much damage on a successful one. The target takes 2d6 bludgeoning damage if it is dragged onto the body of water, or is currently standing on the same body of water.
To break out, the restrained target can make a Strength check against your spell save DC, +3 if it is currently on a body of water. On a success, the target escapes and is no longer restrained by the tentacle.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the Spell Save DC increases by 1 per spell level above 2nd.
Additionally, when you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d6 for every spell level above 3rd, and the crush damage increases by 1d6 for every 2 spell levels above 3rd.
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