3e SRD:Giant, Cloud
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Cloud Giant[edit]
Size/Type: | Huge Giant (Air) |
---|---|
Hit Dice: | 17d8+102 (178 hp) |
Initiative: | +1 (Dex) |
Speed: | 50 ft. |
AC: | 21 (-2 size, +1 Dex, +12 natural) |
Attacks: | Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged |
Damage: | Gargantuan morningstar 4d6+18; or rock 2d8+12 |
Face/Reach: | 10 ft. by 10 ft./15 ft. |
Special Attacks: | Rock throwing, spell-like abilities |
Special Qualities: | Rock catching, scent |
Saves: | Fort +16, Ref +6, Will +6 |
Abilities: | Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13 |
Skills: | Climb +16, Jump +16, Listen +10, Spot +10 |
Feats: | Alertness, Cleave, Great Cleave, Power Attack |
Climate/Terrain: | Temperate and warm mountains |
Organization: | Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions) |
Challenge Rating: | 11 |
Treasure: | Standard coins; double goods; standard items |
Alignment: | Usually neutral good or neutral evil |
Advancement: | By character class |
All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.
Combat
Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).
Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.
Spell-Like Abilities: Cloud giants who dwell on cloud islands (see below) can use the following as the spells cast by a 15th-level sorcerer: 3/day- levitate (self plus 2,000 pounds) and obscuring mist; 1/day- fog cloud.
Skills and Feats: Cloud giants have EHD as though they were large creatures.
Cloud Giant Characters
Good clerics have access to any two of the following domains: Good, Healing, Strength, and Sun. Evil clerics have access to any two of the following domains: Death, Evil, and Trickery.
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