3e SRD:Giant, Cloud

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Cloud Giant[edit]

Size/Type: Huge Giant (Air)
Hit Dice: 17d8+102 (178 hp)
Initiative: +1 (Dex)
Speed: 50 ft.
AC: 21 (-2 size, +1 Dex, +12 natural)
Attacks: Gargantuan morningstar +22/+17/+12 melee; or rock +12/+7/+2 ranged
Damage: Gargantuan morningstar 4d6+18; or rock 2d8+12
Face/Reach: 10 ft. by 10 ft./15 ft.
Special Attacks: Rock throwing, spell-like abilities
Special Qualities: Rock catching, scent
Saves: Fort +16, Ref +6, Will +6
Abilities: Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13
Skills: Climb +16, Jump +16, Listen +10, Spot +10
Feats: Alertness, Cleave, Great Cleave, Power Attack
Climate/Terrain: Temperate and warm mountains
Organization: Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)
Challenge Rating: 11
Treasure: Standard coins; double goods; standard items
Alignment: Usually neutral good or neutral evil
Advancement: By character class

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.


Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Spell-Like Abilities: Cloud giants who dwell on cloud islands (see below) can use the following as the spells cast by a 15th-level sorcerer: 3/day- levitate (self plus 2,000 pounds) and obscuring mist; 1/day- fog cloud.

Skills and Feats: Cloud giants have EHD as though they were large creatures.

Cloud Giant Characters

Good clerics have access to any two of the following domains: Good, Healing, Strength, and Sun. Evil clerics have access to any two of the following domains: Death, Evil, and Trickery.

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