3e SRD:Lion, Dire
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|This material is published under the OGL 1.0a.|
|Hit Dice:||8d8+24 (60 hp)|
|AC:||15 (-1 size, +2 Dex, +4 natural)|
|Attacks:||2 claws +12 melee, bite +7 melee|
|Damage:||Claw 1d6+7, bite 1d8+3|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Pounce, improved grab, rake 1d6+3|
|Saves:||Fort +9, Ref +8, Will +7|
|Abilities:||Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +5*, Jump +10, Listen +4, Move Silently +9, Spot +4|
|Climate/Terrain:||Any forest, hill, mountains, plains, and underground|
|Organization:||Solitary, pair, or pride (6-10)|
|Advancement:||9-16 HD (Large); 17-24 HD (Huge)|
Pounce (Ex): If a dire lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the dire lion must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A dire lion can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d6+3 damage each. If the dire lion pounces on an opponent, it can also rake.
Skills: Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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