Race Name |
ECL |
Type (Subtypes) |
Ability Adjustments |
Size |
Favored Class |
Racial Description
|
Apostle |
Varies
|
Outsider (Native)
|
+2 Strength, +2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma, -2 Constitution
|
Medium
|
Cleric, or Paladin
|
Beings that serve various gods and goddesses and have a direct connection to divinity. They are chosen and have been enhanced with divine powers and blessings, making them demigods.
|
Chronoku |
?
|
Outsider (time)
|
+4 Int,-4 Str, +8 Con, +2 Wis
|
Medium
|
Transmuter
|
Chronoku are the cruelest of cruel.
|
Demon Fiend |
7
|
Outsider (Evil, Extraplanar, Lawful)
|
+6 Strength, +2 Constitution, +4 Intelligence
|
Medium
|
Any
|
Demon fiends are an unholy merging of devil and demon. Usually created by Devils to act as spies against the demons, these beings are rare, and often rebel against their creators. As such, neither Devil nor Demon knows whether a particular Demon fiend is friend or foe.
|
Draconics |
6
|
Monstrous Humanoid (Dragon)
|
See Race
|
Medium
|
[[Rogue],[Warrior]]
|
When a dragon and a human breed, either the child will be a half-dragon, or a Dragon-Born will be born.
|
Drakes |
|
|
|
|
|
|
Earth Elemental Dog |
7
|
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
Large
|
Fighter
|
An elemental dog. Defends extremely well and can be ridden.
|
Ex-Machina |
|
|
|
|
|
|
Ex-machina |
7
|
Construct (Living)
|
+4 Dex, +6 Int, +4 Con, +4 Wis, +4 Cha
|
Medium
|
Any
|
Angels with strong minds and vast knowledge, yet come off abrasive and annoying to others.
|
Flügel |
7
|
Outsider (Native)
|
+4 Dex, +6 Int, +4 Con, +4 Wis, +4 Cha
|
Medium
|
Wizard
|
Angels with strong minds and vast knowledge, yet come off abrasive and annoying to others.
|
Flügels |
|
|
|
|
|
|
Ganra-Samal |
7
|
Monstrous Humanoid
|
+4 Strength, −2 Dexterity, +2 Constitution, +2 Wisdom
|
Medium
|
Druid
|
Similar to minotaurs, these wise dog-headed humanoids revere nature and guard the fey.
|
Guardian |
7
|
Humanoid (Guardian)
|
+4 Strength, +4 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma
|
Medium
|
Fighter
|
Guardians were originally made for demon and monster hunting. Though, now most of them long for a life with some form of normality; whether it's adventuring with friends or settling down and falling in love.
|
Guardian, Lost Variant |
7
|
Humanoid (Guardian)
|
+4 Strength, +4 Dexterity, +2 Intelligence, -2 Wisdom, -4 Charisma
|
Medium
|
Fighter
|
Guardians were originally made for demon and monster hunting. Though, now most of them long for a life with some form of normality; whether it's adventuring with friends or settling down and falling in love.
|
Half-Giant (Non-psionic) |
4
|
Giant
|
+4 Str, +2 Con, -2 Dex
|
Medium
|
Barbarian
|
Half-giants are the result of one of the races of true giants breeding with a humanoid race, usually a human.
|
Human, Far Realm Choosen |
7
|
Human (Outsider Native, Subtypes)
|
|
Size:(Medium)
|
Far Realm Stalker
|
Ranging from 5'2" to 6'10", these humans seem to look like any common human except for their eyes which usually appear to reflect their true alignment.
|
Pooka, Variant |
2 to 9
|
Fey (Shapeshifter)
|
Various, -2 Wis & +2 Cha.
|
Small to Large, Usually Medium
|
Rogue or Scout
|
Elf like Fey who shape-shift into a single animal. Born Liars & known trouble makers.
|
Ses'Rin (3.5e Creature) |
|
|
|
|
|
|
Shapeshifter |
|
Humanoid (Shapechanger)
|
+2 Dex, -4 Con, +4 Cha,
|
Medium
|
Bard
|
Shifters are all around the world. They can change shape and are long-lived.
|
Shapeshifter Variant |
|
Humanoid (Shapechanger)
|
+2 Dex, -4 Con, +4 Cha,
|
Medium
|
Bard
|
Shifters are all around the world. They can change shape and are long-lived.
|
Silverblood Elves |
7
|
Humanoid Type
|
+4 Strength, +2 Dexterity, +2 Constitution, +4 Wisdom, +2 Intelligence, +4 Charisma
|
Medium
|
Any
|
A kinder, more gentle elf that is, physically, wildly different from it's 'normal' brethren.
|
Succubus |
7
|
Monstrous Humanoid (Demon)
|
+4 CHA, +2 INT, −2 CON, −STR
|
Medium
|
Bard
|
Humanish demons that rely on the life-force of others, preferably males.
|
Terrapin |
7
|
Monstrous Humanoid, Water, Stone
|
+1 Strength, −1 Dexterity, +1 Constitution, −1 Wisdom, +1 Charisma
|
Large
|
Druid, Bard
|
The Terra'pin are the slow but sturdy race that guard the very pillar that gives them their name: "Terra's Pin", the mythical pillar of the Plane of Earth, and the sister pillar to the "Atlas Pin", which is located in the Plane of Water, located opposite of Atlas in the planar sphere. Together, the two pillars provide a structural integrity between all the central planes, including the elemental planes, the material, ethereal, and shadow planes.
|
Uplifted |
|
|
|
|
|
|
Witch |
<!-#->
|
<!-Types and (Subtypes, Subtypes)->
|
<!-+2 <!-Stat->, −2 <!-Stat->, etc->
|
<!-Size: Pick (Small, Medium, Large, Huge, etc)->
|
<!-Class. Add a link if it's a class found here.->
|
<!-around 25 word introduction and overview of race; displayed elsewhere.->
|
Yukou |
7
|
Monstrous Humanoid (Reptilian)
|
+2 Dex, +4 Con, +2 Int, +2 Cha,-2 Str, -4 Wis
|
Medium
|
Any
|
Anthropomorphic Yoshi-esque humanoid
|