Zuan Codex (3.5e Sourcebook)/Beast Lord

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Beast Lord[edit]

A Beast Lord.
He who is unable to live in society, or who has no need because he is sufficient for himself, must be either a beast or a god.

Description
Description
Description
Description

Hit Die: d10

Abilities: Much like fighters, a beast lord mostly only needs strength, dexterity, and constitution; However, wisdom can be important if fighting magic users who will frequently test your will save, as failing a will save vs a suggestion spell can be quite detrimental. Even charisma can be useful if using the snake totem as it helps with bluff checks for feinting and various out of combat skill usage.

Races: Orcs, elves and dwarves make up the majority of beast lords, but many other primitive races come to be beast lords as well, such as gnolls, lizardfolk, and giants.

Alignment: Any non-lawful

Starting Gold: As Ranger.

Starting Age: Moderate.

Table: The Beast Lord

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Beast Trait, Track, Wild Empathy
2nd +1 +3 +3 +0 Animal Companion
3rd +2 +3 +3 +1 Scent, Woodland Stride
4th +3 +4 +4 +1 Hybridize
5th +3 +4 +4 +1 Beast Trait
6th +4 +5 +5 +2
7th +5 +5 +5 +2 Bonus Feat
8th +6/+1 +6 +6 +2 Extra Totem
9th +6/+1 +6 +6 +3 Beast Trait
10th +7/+2 +7 +7 +3
11th +8/+3 +7 +7 +3 Bonus Feat
12th +9/+4 +8 +8 +4 Extra Animal Companion
13th +9/+4 +8 +8 +4 Beast Trait
14th +10/+5 +9 +9 +4
15th +11/+6/+1 +9 +9 +5 Bonus Feat
16th +12/+7/+2 +10 +10 +5 Extra Totem
17th +12/+7/+2 +10 +10 +5 Beast Trait
18th +13/+8/+3 +11 +11 +6
19th +14/+9/+4 +11 +11 +6 Bonus Feat
20th +15/+10/+5 +12 +12 +6 Feral Soul

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features[edit]

Weapon and Armor Proficiency: A beast lord is proficient with all simple weapons, plus all martial weapons from the player's handbook except for the short sword, longsword, rapier, scimitar, greatsword, lance, and scythe. Beast lords are proficient with light and medium armor as well as shields (except tower shields).

Totem Animal (Ex): At 1st level, a beast lord chooses what animal he will follow and aspire to be like. The beast lord has several different totem animals he can choose from. Ape, bear, boar, crocodile, hawk, snake, tiger, and wolf. The choice of a totem must be taken at 1st level, and cannot be changed later except under extreme circumstances.

Beast Traits (Ex): A beast lord slowly develops the traits of his totem animal and gains special powers and abilities from them. At first level and every four levels thereafter, a beast lord gains a beast trait from his selected totem animal, which is selected from the list below. These are mostly passive abilities, several of which are actually bonus feats.

Totem Animal Traits

  • Ape: strongarm, monkey grip, pride, fearless
  • Bear: knockback, thick skin, vitality, fearless
  • Boar: improved bull rush, diehard, warpath, fearless
  • Crocodile: lockjaw, sudden strike, water breathing, scaled
  • Hawk: hawk eyes, weapon finesse, feather hand, soaring leap
  • Snake: snake dance, improved feint, silver tongue, scaled
  • Tiger: ???, pounce, pride, fearless
  • Wolf: improved trip, pounce, harass, terrorize

Beast Trait Descriptions
  • Strongarm: +4 to grapple checks.
  • Monkey Grip: Gain the monkey grip feat. (CW)
  • Pride: Once per day, you may re-roll any attack roll, skill check, ability check, or saving throw that you roll a 1 on.
  • Fearless: +4 to resist fear effects.
  • Snake Dance: Gain a +2 bonus to reflex saves.
  • Improved Feint: Gain the improved feint feat.
  • Silver Tongue: Add +2 to all charisma based skill checks, which increases by 1 for every 4 beast lord levels you have.
  • Scaled: Gain +1 natural armor, and an additional +1 for every 4 levels of beast lord you have.
  • Improved Bull Rush: Gain the improved bull rush feat.
  • Diehard: Gain the diehard feat.
    • Warpath: ???.
  • Knockback: You may make a free bull rush attempt on a critical hit. You don't move with the enemy when bull rushing this way.
  • Thick Skin: Gain DR 1/-, which increases by 1 at levels 6, 10, 14, and 18.
  • Vitality: Increase your max hp by 1 per level.
  • Lockjaw: When you hit with your bite attack, you may make a free grapple attempt without provoking an attack of opportunity.
  • Sudden Strike: .
  • Water Breathing: Can breathe normally underwater.
  • Hawk Eyes: Add your level to spot checks.
  • Weapon Finesse: Gain the weapon finesse feat.
  • Feather Hand: Gain the point blank shot and precise shot feats.
  • Soaring Leap: your jumps don't provoke attacks of opportunity.
  • Blood in the Water: Increase your critical threat range by 1.
  • Pounce: Gain the pounce ability.
  • Improved Trip: Gain the improved trip feat.
  • Harass: Whenever you deal damage, the target takes a non-stacking -1 penalty to AC for 1 round.
  • Terrorize: You may demoralize opponents as a swift action.


Track: A beast lord gains Track as a bonus feat.

Wild Empathy (Ex): A beast lord can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The beast lord rolls 1d20 and adds his beast lord level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the beast lord and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The beast lord can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

fix
Animal Companion (Ex): A beast lord may begin play with an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: crocodile, porpoise, Medium shark, and squid. This animal is a loyal companion that accompanies the beast lord on her adventures as appropriate for its kind.

A 1st-level beast lord’s companion is completely typical for its kind except as noted below. As a beast lord advances in level, the animal’s power increases as shown on the table. If a beast lord releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished.

A beast lord of 4th level or higher may select from alternative lists of animals (see below). Should she select an animal companion from one of these alternative lists, the creature gains abilities as if the character’s beast lord level were lower than it actually is. Subtract the value indicated in the appropriate list header from the character’s beast lord level and compare the result with the beast lord level entry on the table to determine the animal companion’s powers. (If this adjustment would reduce the beast lord’s effective level to 0 or lower, she can’t have that animal as a companion.)
/fix

Scent (Ex): At 3rd level, a beast lord gains the scent ability (see page 314 of the Monster Manual).

Woodland Stride (Ex): Starting at 3rd level, a beast lord may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Hybridize (Su): (rage with powers)

Bonus Feats: At 1st level, a beast lord gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The beast lord gains an additional bonus feat at 2nd level and every two beast lord levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A beast lord must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A beast lord is not limited to the list of fighter bonus feats when choosing these feats.

Extra Totem: XXX

Extra Animal Companion (Ex): At 16th level, a beast lord gains a second animal companion, chosen from the list of animal companions available to a 1st-level druid. Treat the beast lord as a druid whose level is equal to the beast lord's class level for the purpose of improving the animal companion's statistics (or of selecting an alternative companion at higher levels).

Other class levels in classes that offer an animal companion don't stack for the purpose of determining the power of a beast lord's additional animal companions, nor do they allow him to choose additional animal companions from the alternative lists.

Feral Soul (Su):


Ex-Beast Lord[edit]

A Beast Lord who multiclasses, changes his class, or changes his alignment, retains all class features and proficiencies.

The Epic Beast Lord[edit]

Table: Epic Beast Lord

Hit Die: d8

Level Special
21st
22nd Bonus Feat
23rd
24th
25th Bonus Feat
26th
27th
28th Bonus Feat
29th
30th Bonus Feat

6 + Int modifier skill points per level.

Bonus Feats: The epic Beast Lord gains a bonus feat, selected from the list of epic Beast Lord bonus feats, at every specified level.

Epic Beast Lord Bonus Feat List: Bane of Enemies, Blinding Speed, Combat Archery, Death of Enemies, Distant Shot, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Favored Enemy, Improved Manyshot, Improved Spell Capacity, Legendary Climber, Legendary Rider, Legendary Tracker, Perfect Health, Perfect Two-Weapon Fighting, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.



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