SRD:Camel
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This material is published under the OGL 1.0a. |
CAMEL
Size/Type: | Large Animal |
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Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +3 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 13 (–1 size, +3 Dex, +1 natural), touch 12, flat-footed 10 |
Base Attack/Grapple: | +2/+10 |
Attack: | Bite +0 melee (1d4+2*) |
Full Attack: | Bite +0 melee* (1d4+2*) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +5, Ref +6, Will +1 |
Abilities: | Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4 |
Skills: | Listen +5, Spot +5 |
Feats: | Alertness, Endurance |
Environment: | Warm deserts |
Organization: | Domesticated or herd (6–30) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
Camels are known for their ability to travel long distances without food or water.
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.
COMBAT
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.
SEE WIKIPEDIA ENTRY: Camel
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