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|This material is published under the OGL 1.0a.|
|Hit Dice:||2d8+2 (11 hp)|
|Speed:||Swim 80 ft. (16 squares)|
|Armor Class:||15 (+3 Dex, +2 natural), touch 13, flat-footed 12|
|Attack:||Slam +4 melee (2d4)|
|Full Attack:||Slam +4 melee (2d4)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Blindsight 120 ft., hold breath, low-light vision|
|Saves:||Fort +4, Ref +6, Will +1|
|Abilities:||Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6|
|Skills:||Listen +8*, Spot +7*, Swim +8|
|Organization:||Solitary, pair, or school (3–20)|
|Advancement:||3–4 HD (Medium); 5–6 HD (Large)|
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
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