Wood Human (Shinobi World Supplement)
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Wood Human[edit]
Huge plant (Chakra Creation), unaligned Armor Class 18 (Natural Armor)
Saving Throws Str +11, Con +11 Brawn. When The wood human is targeted by an area effect that lets it make a Strength saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. Ninja Speed. The wood human can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Wood Style Being. Whenever the wood human is subjected to poison damage, it takes no damage and instead regains a number of hit points equal to the poison damage dealt. Unliving. The wood human is not alive in its own right, outside of how a tree can be considered alive. One creature within 90 feet capable of using Wood Style must control it until the beginning of their next turn as an action for 1 chakra. If two creatures attempt to control it, the second creature must attempt a Intelligence saving throw with a DC equal to the first creature's jutsu saving throw DC, controlling it on a success. If the wood human is not being controlled, it is unconscious. Chakra Conduit. The chakra costs of the wood human's actions must be fulfilled by the creature controlling it, and any saving throws they incur have a DC equal to their controller's jutsu saving throw DC. Immutable Form. The wood human is immune to any spell or effect that would alter its form. Magic Resistance. The wood human has advantage on saving throws against spells and other magical effects. Magic Weapons. The wood human's weapon attacks count as magical for the sake of overcoming resistances. ACTIONSMultiattack. The wood human can make 3 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 15 (5d4 + 5) bludgeoning damage. Body Flicker (2 Chakra). The wood human's movement speed doubles, and his movement does not provoke attacks of opportunity. Adamantine Fist (7 Chakra). Melee Spell Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (5d6 + 5) magical bludgeoning damage. The wood human may move up to 40 feet immediately before making this attack. Wood Breath (3 Chakra). As a bonus action, any creatures of the wood human's choice in a 20 foot cone must succeed a DC 17 Dexterity saving throw. On a failure, they take 14 (2d8 + 5) magical bludgeoning damage. Self Destruct (5 Chakra). Melee Spell Attack: +11 to hit, range 60 ft., one target. Hit: 23 (4d8 + 5) magical bludgeoning damage and the target is pushed 40 ft. away from the wood human. Regardless of if this hits or misses, the human loses its wood breath and self destruct actions and the dragon on its shoulder destroys itself. Grow Dragon (10 Chakra). The wood human regains its wood breath and self destruct actions.
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Formed by a skilled Wood Style user, most notably Hashirama Senju, the wood human is a deadly tool to have in one's arsenal. Due to being a facsimile of a living thing made of wood, it must be controlled by another creature. |
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