Wolf Hollow (Soul Society Supplement)
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Wolf Hollow[edit]
Medium undead (Hollow), chaotic evil Armor Class 14 (Natural Armor)
Saving Throws Dex +6, Wis +3 Invisible Force. The Wolf Hollow is considered invisible to creatures without at least 1 level in the Hollow, Soul Reaper, Quincy or Fullbringer classes. Siege Monster. The Wolf Hollow deals twice as much damage to objects and structures. Reiryoku. The Wolf Hollow 15 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost in a long rest. Hollow Regeneration. While the Wolf Hollow is in the Hueco Mundo plane, it will regain 2 (1d4) hit points at the beggining of every minute that passes. Keen Hearing and Smell. The Wolf Hollow has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The Wolf Hollow has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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MutationWhen using this hollow, it will have a specific set of mutations it uses. You must choose three of the base hollow mutations located in the Hollow class. |