Winds Of Chaos, Quarterstaff (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Winds Of Chaos, Quarterstaff
Evocation cantrip
Casting time: 1 action
Range: Self (5-foot radius)
Components: S, M (quarterstaff)
Duration: Instantaneous


You slam your staff down creating a large amount of wind energy, each target within range must make a dexterity save or take 1d6 wind damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).


Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer