Winds Of Chaos, Mace (5e Spell)

From D&D Wiki

Jump to: navigation, search
Winds Of Chaos, Mace
Enchantment cantrip
Casting time: 1 action
Range: 60 feet
Components: S, M (Mace)
Duration: Instantaneous

You throw out your mace, pushing you 5 feet from the target, your mace goes hurdling forward to strike the target then returns to you, the target makes a dexterity save or takes wind damage and is pushed 5 feet from you.
This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!