Walls of Elisia (5e Campaign Setting)

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The Walls of Elisia[edit]

Elisia is the world, the walls are the boundaries. You can try to leave, but I wouldn't recommend it. The last ones who did that ain't been seen fer 7 or so months.
—Shane "Ballista" Bornor, Dwarf Survivor

You. You are one of the few who have survived. Doesn't matter why or how or where, but you survived. Don't take it for granted, life here is a precious thing that very few can claim. The virus has changed life in almost everything, the only thing that stays constant is that people refuse to work together. For now though, keep a gun close, watch where you sleep, and don't use the toilets (they're disgusting)

Campaign Setting Information[edit]

For those Within[edit]

Classes[edit]

Notes: Due to the way that the class system works, you are allowed to choose one saving throw along with your class's basic one

Strong Character

The world needs strong people, be it for labor, looks, or good, old fashioned beating people up

Quick Character

Quick and nimble, these characters are known for their daring escapes and finesse abilities

Charismatic Character

These cunning creatures let their talking do the talking

Races[edit]

Races must follow the following rules

  • Non-skill proficiencies (like Elf Weapon Training) are replaced by proficiency in one type of weapon (snipers, automatic rifles, etc), armor (light or medium), or tool
  • Innate Spellcasting is allowed for spellcasters only

Equipment[edit]

Armor

Keep yourself protected with some armor

Weapons

A whole host of gut-flinging, zombie hunting tools

Adventuring Gear

Extra gear for dodging the undead

Tools

Sets of tools for all sorts of stuff

Tonics and Mixes

A menagerie of juices, tonics, mixes, elixirs and other synonyms

Mounts and Vehicles

Find your ride, from bicycles to semi-trucks

Character Options[edit]

The World Within[edit]

GMs Notes[edit]


Note: This is my first Campaign Setting, so please excuse my inexperience with HTML, thank you


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