Magical Rules (Walls of Elisia Supplement)
Magic Points[edit]
Spell Level | Magic Cost |
---|---|
1st | 2 |
2nd | 3 |
3rd | 5 |
4th | 6 |
5th | 7 |
6th | 9 |
7th | 10 |
8th | 11 |
9th | 12 |
Spellcasting classes (Wise, Smart, and Charismatic Characters) available to player-characters use a version of the Spell Points variant rule described on page 288 of the Dungeon Master's Guide, referred to in this setting as Magic Points.
Magic points are used primarily to cast spells, and replace spell slots in this setting. Casting a spell requires the expenditure of a specific number of magic points. (See the adjacent table.)
Initially, casting a spell requires expending a number of points equal to 1 + spell level. From 3rd level spells up, it requires 2 + spell level. From 6th level spells up, it requires 3 + spell level.
A character can cast a spell at a higher level than normal by expending additional magic points. For example, casting magic missile, a 1st-level spell, normally costs 2 magic points. It can be cast as a 3rd level spell, improving its damage output, by expending the magic points needed to cast a 3rd level spell—which is 5 magic points.
Spells of 6th level and higher are particularly taxing to cast. Once a character casts a spell of 6th, 7th, 8th, or 9th level, the character cannot cast a spell of that level again until after completing a long rest, even if there are magic points to spare.
Magic points are fully restored after a long rest. Some class features and magic items can restore a limited amount of magic points
The following spells are useable within the walls
Cantrips (0th level)[edit]
- Acid Splash
- Chill Touch
- Dancing Lights
- Druidcraft
- Eldritch Blast
- Fire Bolt
- Guidance
- Light
- Mage Hand
- Mending
- Message
- Minor Illusion
- Poison Spray
- Prestidigitation
- Produce Flame
- Ray of Frost
- Sacred Flame
- Shillelagh
- Shocking Grasp
- Spare the Dying
- Thaumaturgy
- True Strike
- Vicious Mockery
- Resistance (Spell)
1st level[edit]
- Alarm
- Animal Friendship
- Bane
- Bless
- Burning Hands
- Charm Person
- Color Spray
- Command
- Comprehend Languages
- Create or Destroy Water
- Cure Wounds
- Detect Evil and Good
- Detect Magic
- Detect Poison and Disease
- Disguise Self
- Divine Favor
- Entangle
- Expeditious Retreat
- Faerie Fire
- False Life
- Feather Fall
- Find Familiar
- Floating Disk
- Fog Cloud
- Goodberry
- Grease
- Guiding Bolt
- Healing Word
- Hellish Rebuke
- Heroism
- Hideous Laughter
- Hunter's Mark
- Identify
- Illusory Script
- Inflict Wounds
- Jump
- Longstrider
- Mage Armor
- Magic Missile
- Protection from Evil and Good
- Purify Food and Drink
- Sanctuary
- Shield
- Shield of Faith
- Silent Image
- Sleep
- Speak with Animals
- Thunderwave
- Unseen Servant
2nd level[edit]
- Acid Arrow
- Aid
- Alter Self
- Animal Messenger
- Arcane Lock
- Arcanist's Magic Aura
- Augury
- Barkskin
- Blindness/Deafness
- Blur
- Branding Smite
- Calm Emotions
- Continual Flame
- Darkness
- Darkvision (Spell)
- Detect Thoughts
- Enhance Ability
- Enlarge/Reduce
- Enthrall
- Find Steed
- Find Traps
- Flame Blade
- Flaming Sphere
- Gentle Repose
- Gust of Wind
- Heat Metal
- Hold Person
- Invisibility
- Knock
- Lesser Restoration
- Levitate
- Locate Animals or Plants
- Locate Object
- Magic Mouth
- Magic Weapon
- Mirror Image
- Misty Step
- Moonbeam
- Pass without Trace
- Prayer of Healing
- Protection from Poison
- Ray of Enfeeblement
- Rope Trick
- Scorching Ray
- See Invisibility
- Shatter
- Silence
- Spider Climb
- Spike Growth
- Spiritual Weapon
- Suggestion
- Warding Bond
- Web
- Zone of Truth
3rd level[edit]
- Animate Dead
- Beacon of Hope
- Bestow Curse
- Blink
- Call Lightning
- Clairvoyance
- Conjure Animals
- Counterspell
- Create Food and Water
- Daylight
- Dispel Magic
- Fear
- Fireball
- Fly
- Gaseous Form
- Glyph of Warding
- Haste
- Hypnotic Pattern
- Lightning Bolt
- Magic Circle
- Major Image
- Mass Healing Word
- Meld into Stone
- Nondetection
- Phantom Steed
- Plant Growth
- Protection from Energy
- Remove Curse
- Revivify
- Sending
- Sleet Storm
- Slow
- Speak with Dead
- Speak with Plants
- Spirit Guardians
- Stinking Cloud
- Tiny Hut
- Tongues
- Vampiric Touch
- Water Breathing
- Water Walk
- Wind Wall
4th level[edit]
- Arcane Eye
- Banishment
- Black Tentacles
- Blight
- Compulsion
- Confusion
- Conjure Minor Elementals
- Conjure Woodland Beings
- Control Water
- Death Ward
- Dimension Door
- Divination
- Dominate Beast
- Fabricate
- Faithful Hound
- Fire Shield
- Freedom of Movement
- Giant Insect
- Greater Invisibility
- Guardian of Faith
- Hallucinatory Terrain
- Ice Storm
- Locate Creature
- Phantasmal Killer
- Polymorph
- Private Sanctum
- Resilient Sphere
- Secret Chest
- Stone Shape
- Stoneskin
- Wall of Fire
5th level[edit]
- Animate Objects
- Antilife Shell
- Arcane Hand
- Awaken
- Cloudkill
- Commune
- Commune with Nature
- Cone of Cold
- Conjure Elemental
- Contact Other Plane
- Contagion
- Creation
- Dispel Evil and Good
- Dominate Person
- Dream
- Flame Strike
- Geas
- Greater Restoration
- Hallow
- Hold Monster
- Insect Plague
- Legend Lore
- Mass Cure Wounds
- Mislead
- Modify Memory
- Passwall
- Planar Binding
- Raise Dead
- Reincarnate
- Scrying
- Seeming
- Telekinesis
- Telepathic Bond
- Teleportation Circle
- Tree Stride
- Wall of Force
- Wall of Stone
6th level[edit]
- Blade Barrier
- Chain Lightning
- Circle of Death
- Conjure Fey
- Contingency
- Create Undead
- Disintegrate
- Eyebite
- Find the Path
- Flesh to Stone
- Forbiddance
- Freezing Sphere
- Globe of Invulnerability
- Guards and Wards
- Harm
- Heal
- Heroes' Feast
- Instant Summons
- Irresistible Dance
- Magic Jar
- Mass Suggestion
- Move Earth
- Planar Ally
- Programmed Illusion
- Sunbeam
- Transport via Plants
- True Seeing
- Wall of Ice
- Wall of Thorns
- Wind Walk
- Word of Recall
7th level[edit]
- Arcane Sword
- Conjure Celestial
- Delayed Blast Fireball
- Divine Word
- Etherealness
- Finger of Death
- Fire Storm
- Forcecage
- Magnificent Mansion
- Mirage Arcane
- Plane Shift
- Prismatic Spray
- Project Image
- Regenerate
- Resurrection
- Reverse Gravity
- Sequester
- Simulacrum
- Symbol
- Teleport
8th level[edit]
- Animal Shapes
- Antimagic Field
- Antipathy/Sympathy
- Clone
- Control Weather
- Demiplane
- Dominate Monster
- Earthquake
- Feeblemind
- Glibness
- Holy Aura
- Incendiary Cloud
- Maze
- Mind Blank
- Power Word Stun
- Sunburst