Weapons (Walls of Elisia Supplement)

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It is assumed that all firearms use the loading property, with the "mag" section being the size of the magazine

New Properties[edit]

Long Range means that the given weapon has disadvantage at 10 feet instead of 5 feet


Short Range means that the weapon does not impose disadvantage from being too close


Spray Means that the weapon is able to fire 3 to 5 bullets as a single attack at the risk of jamming. Each shot is a separate roll of a d20, refer to the table to see the effect

Roll Effect
Natural 20 Critical
19-9 Regular Shot
8-2 Jam, requires an action to unjam
Natural 1 Requires a gunsmith to fix


Burst Fire means that the gun fires a 10x10 cube of bullets. Each target with the area must make a DC 15 Dexterity save or suffer the weapon's natural damage. This attack uses 10 ammunition


Simple Melee Weapons

Name Cost Damage Weight Properties
Baseball Bat 2 gp 1d6 bludgeoning 2 lbs. Light
Knife 5 sp 1d4 slashing 5 oz Light, Finesse. Thrown (20/60)
Hatchet 1 gp 1d6 slashing 2 lbs. Light, Thrown (20/60)
Hammer 3 sp 1d4 bludgeoning 1 lb. Light, thrown (25/75)
Pipe 5 sp 1d6 bludgeoning 2 lbs. Versatile (1d8)
Crowbar 1 gp 1d6 bludgeoning 3 lbs. Versatile (1d8)
Shovel 1 gp 1d6 bludgeoning 3 lbs. Versatile (1d8)
Baton 2 gp 1d6 bludgeoning 1 lbs. Finesse, Light
Knuckle Duster 8 sp 1d4 bludgeoning 1 lbs. Light


Simple Ranged Weapons

Name Cost Damage Weight Mag Properties
Crossbow 10 gp 1d8 piercing 5 lbs. 1 Ammunition (80/320), loading, two handed
Shortbow 8 gp 1d6 piercing 3 lbs. 1 Ammunition (80/320), two handed
Pistol 25 gp 1d10 piercing 1 lbs 10 Ammunition (20/60)
Revolver 30 gp 2d8 piercing 6 Ammunition (30/90)


Martial Melee Weapons

Name Cost Damage Weight Properties
Machete 25 gp 1d8 slashing 1 lbs. Finesse
Axe 30 gp 1d10 slashing 3 lbs. Versatile (1d10), Two Handed
Nunchaku 20 gp 1d8 bludgeoning 1 lb. none
Pickaxe 30 gp 1d12 piercing 4 lbs Heavy, Two handed
Spear 10 gp 1d6 piercing 1 lbs Versatile (1d8), Thrown (20/60)
Sledgehammer 35 gp 2d6 bludgeoning 7 lbs Heavy, Two handed
"The Whomper" (Concrete filled Bat) 8 gp 3d4 bludgeoning 12 lbs Heavy, Two handed


Martial Ranged Weapons

Name Cost Damage Weight Mag Properties
Longbow 15 gp 1d8 Piercing 3 lbs. 1 Ammunition (100/400), Two Handed, Heavy
Hunting Shotgun 40 gp 2d10 Piercing 8 lbs. 2 Ammunition (20/60), Two Handed
Sniper Rifle 65 gp 2d10 piercing 9 lbs. 5 Ammunition (100/400), Two Handed, Heavy
Automatic Rifle 55 gp 2d6 piercing 7 lbs. 25 Ammunition (80/240), Two Handed, Spray (3 shots), Burst Fire
SMG 45 gp 1d8 piercing 5 lbs. 30 Ammunition, Two Handed, Spray (5 shots), Burst Fire

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