Weapons (Walls of Elisia Supplement)
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It is assumed that all firearms use the loading property, with the "mag" section being the size of the magazine
New Properties[edit]
Long Range means that the given weapon has disadvantage at 10 feet instead of 5 feet
Short Range means that the weapon does not impose disadvantage from being too close
Spray Means that the weapon is able to fire 3 to 5 bullets as a single attack at the risk of jamming. Each shot is a separate roll of a d20, refer to the table to see the effect
Roll | Effect |
---|---|
Natural 20 | Critical |
19-9 | Regular Shot |
8-2 | Jam, requires an action to unjam |
Natural 1 | Requires a gunsmith to fix |
Burst Fire means that the gun fires a 10x10 cube of bullets. Each target with the area must make a DC 15 Dexterity save or suffer the weapon's natural damage. This attack uses 10 ammunition
Simple Melee Weapons
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Baseball Bat | 2 gp | 1d6 bludgeoning | 2 lbs. | Light |
Knife | 5 sp | 1d4 slashing | 5 oz | Light, Finesse. Thrown (20/60) |
Hatchet | 1 gp | 1d6 slashing | 2 lbs. | Light, Thrown (20/60) |
Hammer | 3 sp | 1d4 bludgeoning | 1 lb. | Light, thrown (25/75) |
Pipe | 5 sp | 1d6 bludgeoning | 2 lbs. | Versatile (1d8) |
Crowbar | 1 gp | 1d6 bludgeoning | 3 lbs. | Versatile (1d8) |
Shovel | 1 gp | 1d6 bludgeoning | 3 lbs. | Versatile (1d8) |
Baton | 2 gp | 1d6 bludgeoning | 1 lbs. | Finesse, Light |
Knuckle Duster | 8 sp | 1d4 bludgeoning | 1 lbs. | Light |
Simple Ranged Weapons
Name | Cost | Damage | Weight | Mag | Properties |
---|---|---|---|---|---|
Crossbow | 10 gp | 1d8 piercing | 5 lbs. | 1 | Ammunition (80/320), loading, two handed |
Shortbow | 8 gp | 1d6 piercing | 3 lbs. | 1 | Ammunition (80/320), two handed |
Pistol | 25 gp | 1d10 piercing | 1 lbs | 10 | Ammunition (20/60) |
Revolver | 30 gp | 2d8 piercing | 6 | Ammunition (30/90) |
Martial Melee Weapons
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Machete | 25 gp | 1d8 slashing | 1 lbs. | Finesse |
Axe | 30 gp | 1d10 slashing | 3 lbs. | Versatile (1d10), Two Handed |
Nunchaku | 20 gp | 1d8 bludgeoning | 1 lb. | none |
Pickaxe | 30 gp | 1d12 piercing | 4 lbs | Heavy, Two handed |
Spear | 10 gp | 1d6 piercing | 1 lbs | Versatile (1d8), Thrown (20/60) |
Sledgehammer | 35 gp | 2d6 bludgeoning | 7 lbs | Heavy, Two handed |
"The Whomper" (Concrete filled Bat) | 8 gp | 3d4 bludgeoning | 12 lbs | Heavy, Two handed |
Martial Ranged Weapons
Name | Cost | Damage | Weight | Mag | Properties |
---|---|---|---|---|---|
Longbow | 15 gp | 1d8 Piercing | 3 lbs. | 1 | Ammunition (100/400), Two Handed, Heavy |
Hunting Shotgun | 40 gp | 2d10 Piercing | 8 lbs. | 2 | Ammunition (20/60), Two Handed |
Sniper Rifle | 65 gp | 2d10 piercing | 9 lbs. | 5 | Ammunition (100/400), Two Handed, Heavy |
Automatic Rifle | 55 gp | 2d6 piercing | 7 lbs. | 25 | Ammunition (80/240), Two Handed, Spray (3 shots), Burst Fire |
SMG | 45 gp | 1d8 piercing | 5 lbs. | 30 | Ammunition, Two Handed, Spray (5 shots), Burst Fire |
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