User talk:Xandrean

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Blood Angel's Healing[edit]

Why do you insist on removing any limitation on the healing capabilities of Blood Angel (5e Race)? After your edit there is nothing to prevent infinite being outside of battle, at 1st level, with any class (even barbarian). Removing any limitation on the feature circumvents the party's need for hit dice, potions of healing, and most healing spells. Why do you insist on making it so overpowered? I can only assume the anonymous edits which removed the limitation were also from you. - Guy (talk) 18:45, 9 June 2017 (UTC)

While that is an excellent point, I think that maybe it's been limited too much. Think about it, especially once players start getting to higher levels, what is the maximum of 8 hp this ability can restore going to mean for a player that has 80+ health? perhaps you can find a way to scale it up based on the players' level or something similar. While it can be agreed that not limiting it at all would make it broken, there is a such thing as too much... and that also makes it no fun to play with. - Xandrean (talk) 6:01pm, June 9, 2017 (UTC -7:00)
You could try mimicking the VGtM Aasimar and make it 1 per level? — Geodude671 (talk | contribs)‎ . . 00:55, 10 June 2017 (UTC)
But then we have the issue of not enough limitation... maybe instead of one d8 every level, we have it do one d8 for every 5 character levels. that way, the race stays somewhat balanced while not becoming overly weak at higher levels. This, of course is assuming that Guy is willing to accept this...--Xandrean (talk) 01:07, 10 June 2017 (UTC)
I'm sorry, I think you misunderstood me – the Aasimar's healing isn't 1d8 hit points of healing per level, it's 1 hit point of healing per level. — Geodude671 (talk | contribs)‎ . . 04:10, 10 June 2017 (UTC)
Considering this is on a race that has a fly speed, a great damage resistance, and no real drawbacks, I don't see why anyone would believe a feature that emulates most of both a 1st-level spell or a 2nd-level spell needs to be buffed. (Remember that the only official race that even has a fly speed, aarakocra, doesn't gain anything else other than Perception proficiency — and it's still considered overpowered by many GMs.) Even if the hit point regeneration becomes lackluster, it's still a free "my ally is not at 0 hit points and dying anymore," and being able to remove common debilitating ailments at the drop of a hat without consuming a spell slot should be useful at any level. - Guy (talk) 18:11, 10 June 2017 (UTC)
Aarakocra is not the only official flying race; both the winged tiefling variant (from SCAG) and the Protector Aasimar (from VGtM) have flying speeds, though the Aasimar's flight is only for 1 minute between long rests. — Geodude671 (talk | contribs)‎ . . 18:47, 10 June 2017 (UTC)
Regardless flight is a very powerful capability and blood angel remains quite a powerful race. As it is blood angel is definitively more powerful than that tiefling variant anyway (having literally the same features but better even without "Healing Touch"), and everything I've ever heard about 5e aasimar is how overpowered it is. - Guy (talk) 19:00, 10 June 2017 (UTC)
1). I am forced to ask now, how is having resistance to fire damage qualified as great resistance. there are so many other damage types out there, not including non-magical, that can be applied. Sure, the resistance can be shifted to radiant, but it's not like it has resistance to both.
2).The way i'm running this character in my campaign, she has a backstory that has quite literally and brutally stripped her of one of her wings, so the flight speed isn't even a factor in the way i'm running it. Considering that, do you think there's any way that we can balance the healing so that it gets stronger as levels are gained?
1) In terms of damage types used by creatures in the Monster Manual, bludgeoning/piercing/slashing (which of course is de facto the best) is the most common damage followed by poison, and then fire. Compared to poison, fire damage is usually inflicted in less avoidable and more lethal ways (fire breath versus a snake bite). Also unlike most damage types fire grants you free environmental endurance in hot environments. In a general and macro sense, it's the best or second-best damage resistance for a player other than the weapon damage types.
2) Races on this wiki aren't intended for individual campaigns or individual characters. I wouldn't edit this into the race page, but if it's important to you that the racial ability scales, I would do what Geodude671 suggested and do 1 hit point per character level. (If that isn't enough, you could always do 1d8 + level instead. Or you could always give her a campaign-specific boon that just lets her cast cure wounds at whatever spell level however often.) - Guy (talk) 03:18, 13 June 2017 (UTC)
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