User:KugisakiNobara

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Mahito[edit]

Medium undead (Cursed Spirit), chaotic evil


Armor Class 19 (Unarmored Defense)
Hit Points 122 (16d8 + 56)
Speed 65 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 18 (+4) 16 (+3) 22 (+6)

Saving Throws Dex +6, Cha +9
Skills Acrobatics +6, Arcana +7, Deception +9, Insight +6, Perception +6, Sleight of Hand +6
Proficiency Bonus +3
Damage Vulnerabilities Radiant
Damage Resistances Poison
Senses passive Perception 14
Languages common
Challenge 15 (13,000 XP)


Cursed Energy. Mahito has 76 cursed energy he can spend. All of the cursed energy, when used, is unavailable until he takes a long rest.

Undead Nature. Mahito has advantage on saving throws against disease and being poisoned.

Hard to Kill (1/long rest). If Mahito is reduced to 0 hit points, he can choose to drop to 1 hit point instead and are considered stable. This feature does not work if the damage that reduced Mahito to 0 hit points was Radiant.

Your Fears Become Real. Whenever Mahito rolls a skill check related to humans, he does so with advantage.

Invisible Force. Dagon is entirely made out of cursed energy, meaning they cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Dagon. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see Dagon.

Soul Invulnerability. If Mahito is reduced to 0 hit points but not killed outright, he is only incapacitated instead of being unconscious if it hasn’t damaged his soul.

Stagnant Limbs. In order to manipulate the soul of others, Mahito's hands must be within their original form. He cannot use Idle Transfiguration or manipulate the souls of Transfigured Creatures if Mahito's hands are not in their base form, that is if they are changed using Self Alteration. This means for however long his hands aren't in their base forms, he cannot manipulate the souls of others.

I assume I'm safe this time, Sukuna?. Whenever Mahito attempts to affect a Cursed Vessel that isn’t Reincarnated or in control of the vessel with any part of this cursed technique that involves touching their soul the cursed object may choose to pull him into their innate domain as per the Innate Talk feature of Living Vessel. When Mahito is released from the innate domain the cursed object chooses for the effect that triggered this to either happen as normal or fails to happen with all resources wasted. If Mahito would take damage inside the innate domain Mahito takes that damage as real damage to his hit points. If Mahito takes damage inside the innate domain he is immediately released from it.

Cursed Armor. Mahito can spend up to 6 cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Mahito can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0.

Cursed Strike. When Mahito makes an unarmed strike, he may spend up to 3 cursed energy, dealing an additional 1d8 necrotic damage per point spent. This may also be used when Mahito hits a Nat 20.

Curse-Empowered Strikes. Mahito's unarmed strikes are considered magical for the purposes of overcoming resistances, and deal 1d12 extra necrotic damage (already included).

Discernment. Whenever Mahito makes a Intelligence saving throw, he takes half as much damage on a failure and no damage on a success.

ACTIONS

Multiattack. Mahito makes 2 attacks with his Unarmed Strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage + 3 (1d6) necrotic damage.

Idle Transfiguration (4 Cursed Energy). +6 to hit, reach 5 ft., one target. Hit: 36 (6d12) necrotic damage. The cursed energy is not spent if he misses it.

BONUS ACTIONS

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the Attack action on his turn, Mahito can perform two unarmed strikes or melee weapon attacks.

Cursed Patient Defense (3 Cursed Energy). Mahito can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). Mahito can take the Disengage or Dash action on his turn, and his jump distance is doubled until the end of his turn.


Idle_Transfiguration.gif
Mahito transfiguring a human, [1]

Mahito was born from the hate and fear humans have for each other.

Jujutsu Sorcerer.

Mahito has 8 levels in the Jujutsu Sorcerer class.

Innate Domain: Self-Embodiment of Perfection

Mahito's Innate Domain is an infinitely large, dark realm filled with crystals for the souls of each Transfigured Creature within his body, that seemingly could crack at any moment, with dark, spectral hands floating in the exterior but not quite tangible. Mahito may change the layout of the domain as a free action, such as moving creatures away from him or to him. All creatures in the Innate Domain aside from Mahito have disadvantage on locating and tracking.

Domain Expansion: Self-Embodiment of Perfection

Mahito creates a large dimension filled with his hands, ensuring death. At the beginning of Mahito's turns, all creatures except him must make a DC 17 Constitution saving throw. On a failure, Mahito may choose to make them a transfigured creature. On a success, they will take 30d12 necrotic damage. If this reduces them to 0 hit points, they are instantly transformed into Transfigured creatures. The damage of this domain is considered Major Soul Harming.

When within his domain, Mahito's Idle Transfiguration feature can now be used as a cursed energy attack roll, and he may replace attacks from your attack action with it.

The ability to use Idle Transfiguration as a cursed energy attack roll and the Constitution save and its effects caused by this domain is the sure hit effect of this domain.

Refinement Points

Mahito's domain refinement points are 1.

  • Domain Durability. Mahito's domain has 601 hit points.
Cursed Techniques

When a feature refers to Mahito's cursed techniques, it refers to Idle Transfiguration, and Self

Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc

Mahito knows three enhancements in which he can apply to his cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Advancement. Mahito can now spend up to 3 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Conservation. The cursed energy cost of the technique is now reduced by 3 (to a minimum of 1 cursed energy).
  • Distance Advancement. Sukuna can now spend up to 3 additional cursed energy on the technique to add 10 ft. to the range for each additional cursed energy spent unless it's touch range.

When an enhancement is applied to a Lapse technique, it will also apply to any further Technique Improvements related directly to it. At the end of a short rest or long rest, Mahito may reallocate his enhancements.

Specialized Technique

Design Note: This feature isn't applied to the statblock, as it is up to the GM what would be best for the npc

One of Mahito's cursed techniques will gain all of the following benefits:

  • Increased Damage Output. Its damage dice number will increase by 7.
  • Increased Reach. Its range will increase by 30 feet.
  • Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).

Mahito may change his specialized technique at the end of a week.

Soul Knowledge

Mahito has 60 Soul Knowledge and gains the following benefits:

  • Soul Intuition. Mahito can deduce whether a feature, once it has been successfully used, was related to the soul, such as the Resonance feature of the Straw Doll Technique or the Mastery of General feat when used on the trapped soul of a vessel.
  • Teachings of the Soul. Over the course of a long rest Mahito may create a book or other learning device which functions as the book of souls does. He cannot benefit from his own book.
  • Soul Outline Perception. Whenever Mahito is dealt damage that is considered Major Soul Harming, temporary hit points from Cursed Armor will now apply to damage dealt. All damage caused by Mahito that spent cursed energy such as cursed strikes or using a cursed technique is considered Minor Soul Harming.
Feats

Special Grade Curse

50 Meters in 3 Seconds!

Soul Manipulation Expert

Basic Barrier

Immense Cursed Energy

Cursed Energy Manipulator, Innate Domain

Transfigured Humans

With his innate technique, Mahito can make and control transfigured humans, using them as he wish. All of the details about what he can do with said humans is described here.

The Soul Dictates The Shape Of The Body

Mahito's Innate Technique Idle Transfiguration makes his body almost invincible due to the need to hit his soul.

Hit Points

Mahito has two set of hit points, known as a body hitpoints and soul hitpoints. Both the Body and Soul hit points have the same amount of maximum hit points, every non magical and magical damage directed at Mahito that does not directly or indirectly strike the soul can only reduce hit points from his Body Hit Points. If an attack manages to strike the soul, Mahito loses the current amount of soul hitpoints by the amount of damage taken. Should the current amount of body hit points be reduced to 0, Mahito will temporarily under the incapacitated condition until he has at least 1 Body Hitpoint. If Mahito has taken soul damage, your body hit points cannot be healed past the current amount of Soul Hit Points you have. Mahit cannot actively regenerate Soul Hitpoints, he regenerates 1 Soul Hitpoint for every minute that passes out of Combat. Reduced Maximum Soul Hit Points will always return at the end of a long rest. If both the maximum amount of Soul Hitpoints and Body Hit Points reach 0, Mahito dies outright.


Improved Durability.

This creature uses the Improved Durability rule.

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{{Campaign Settings Breadcrumb |setting= |edition=5e |supplement=yes [[Category:]] [[Category:]] [[Category:]]

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