User:KugisakiNobara

From D&D Wiki
Jump to navigation Jump to search

Hana Kurusu[edit]

Medium humanoid (Cursed Vessel), lawful good


Armor Class 16 (Unarmored Defense)
Hit Points 100 (26d8)
Speed 60 ft


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 10 (+0) 14 (+2) 20 (+5)

Saving Throws Dex +6, Cha +10
Skills Perception +7, Religion +10
Proficiency Bonus +5
Damage Resistances Radiant
Senses passive Perception 15
Languages common.
Challenge 10 (5,900 XP)


Cursed Energy. Hana has 41 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest.

Holy Cursed Energy. Whenever Hana deals damage with a cursed energy feature she can change the damage type to radiant instead of necrotic. In addition she gains resistance to necrotic damage when her Cursed Armor is active.

In addition, Hana's technique targets cursed energy directly, and as such, Domain Amplification cannot negate the radiant damage and the effects of Technique Extinghuishment.

Angel's Blessing. Hana has angelic wings that protrude from her back and a halo atop her head, that give her flying speed based on her vitality. When her health is above three-quarters, Hana has a flying speed equal to her walking speed. If her health is at three-quarters, her flying speed is reduced to three-quarters of her walking speed. At half health, her flying speed is half of her walking speed, and at one-quarter health, it is reduced to one-quarter of her walking speed.

While these wings and halo are active, Hana can freely move between barriers such as curtains without breaking them, as well as through magical walls and barriers created by spells of a level equal to or lower than 5. Hana cannot pass through the Barrier of a Domain Expansion without finding the Weak Spot first.

Cursed Energy Recovery. While in combat, Hana regains 1 Cursed Energy per turn, up to her maximum. The combat must be one where her life is at risk.

Cursed Armor. Hana can spend up to 5 cursed energy to give herself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Hana can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0. In addition, Hana gains resistance to Necrotic damage while cursed armor is active.

Evasion. When Hana makes a Dexterity saving throw, she takes half as much damage on a failure and no damage on success.

ACTIONS

Unarmed Strike. Melee weapon attack +6 to hit, reach 5ft., one target. Hit 9 (1d10+2) bludgeoning damage and 6 (1d12) necrotic damage.

Technique Extinguishment (2 Cursed Energy). Hana can blow into her trumpet, causing a target of her choice within 60 ft. to make a cha saving throw. On a failure they take 6d8 radiant damage and cannot use any cursed technique features, and any effects coming from those features they currently have active on them are disabled for the next minute. On a success, they take half as much damage, and don't have their cursed technique features negated. A creature who has their cursed technique negated has to spend double the cursed energy on every feature which costs cursed energy, although this doesn't affect a creature who lacks a cursed technique. If a creature who is under the effects of Technique Extinguishment is killed, should they be revived, they must use the burnout Recovery feature in order to regain their technique. They may remake the saving throw at the beginning of their turns, ending the effect early on a success.

BONUS ACTIONS

Maximum Output. Hana can spend Cursed Energy equal to twice the original cost of one of her cursed techniques to amplify its cursed energy output, making it gain two of the following benefits the next time its cast:

  • The technique's range is increased by half its original range rounded to the highest 5. For example, a technique with 10ft. of range would become a 15ft. range technique. This range increase does not work with touch based techniques.
  • The technique's damage dice is increased by half of its original dice rounded up. For example, a technique with 10d10 die of damage would add 5d10 die of damage to the total damage die.
  • The technique's bonus to hit is increased by half of its original bonus rounded up. For example, a technique with a +7 to hit would add a +4 to hit in its maximum output form.
  • The technique's DC is increased by 5.
  • The technique's duration is increased by half of its original duration. For example, a technique that lasts a minute would last 1 minute and 5 rounds.


image.png
Hana Kurusu listening to Angel, her Cursed Object. [[1]]
Hana is a calm, friendly, and well-mannered person whose actions betray a brave, outgoing nature. She wants to help people and was inspired as a young child by Megumi Fushiguro to do so. When they were both children, Megumi Fushiguro rescued Hana from a cursed spirit who had held her hostage for a year, a kindness that she never forgot.


Jujutsu Sorcerer.

Hana has 13 levels in the Jujutsu Sorcerer class.


Hana's Feats

Chanting

Immense Cursed Energy

Chanting

Hana is capable of making recitations of chanting with her cursed technique.

Hana may choose one of her Innate Technique features and recite one of her chants as a Bonus Action. The next time she uses that Innate Technique Feature that has a recitation after chanting within two turns, it will gain two of the following benefits of her choice:

  • Her technique will ignore resistances and treat immunities as resistances.
  • She may double the original Range, Width, or Radius of her Technique.
  • She may triple the original Range, Width, or Radius of her Technique. (She must have doubled the range already through Chanting in order to apply this bonus).
  • If the Innate Technique feature requires a saving throw, the target(s) makes their save at disadvantage. She also raises the DC by her proficiency bonus for that saving throw.
  • If her Innate Technique feature has her make an attack roll, she gains advantage on that attack roll and may add her proficiency bonus to that roll an extra time.
  • The cost of her Innate Technique feature is halved.
  • Her Innate Technique will ignore all forms of cover.
  • Her Innate Technique’s Action cost will be lowered by 1 (Ex. Full Round Action -> Action -> Bonus Action -> Free Action). If the feature is a Reaction and its Action Cost is reduced she will gain an extra Reaction specifically for that feature. (She must be Complex Chanting in order to apply this bonus)
  • The duration of her Innate Technique feature is doubled.
  • The duration of her Innate Technique feature is tripled. (She must have doubled the duration already through Chanting in order to apply this bonus).
  • If an Innate Technique feature inflicts damage by causing a target to make a save, it will ignore features such as Evasion if they fail the save by 5 or more. (She must be Complex Chanting in order to apply this bonus).
  • The cost of her Innate Technique feature is reduced to ¼. (She must be Complex Chanting in order to apply this bonus)(She must have halved the cost already through Chanting in order to apply this bonus. This reduction does not stack with the ½ reduction, but replaces it).
  • If her Innate Technique feature would force her opponent to make a saving throw, they roll 3 dice instead of one and take the lowest result for the roll. (She must be Complex Chanting in order to apply this bonus).
  • If her Innate Technique feature would have her make an Attack roll, she may roll 3 dice instead of 1 and take the highest result for the roll. (She must be Complex Chanting in order to apply this bonus).

Every subsequent turn she spends her Bonus Action chanting the technique it will gain another two bonuses of her choice. The chanted technique may only have a number of bonuses applied to it equal to 1+ her Intelligence or Wisdom mod. If she possesses the Cursed Energy Reinforcement feat and either the Reverse Cursed Technique or Regeneration feats, she may use his Charisma mod instead of either her Intelligence or Wisdom mod when calculating the max number of bonuses that can be applied to the Chanted technique. In addition, the chanted Innate Technique feature will have its final damage boosted by 20% per round he spent chanting. (After all the dice have been rolled, multiply the total damage(s) by 1.2). This damage bonus is capped at 100%. (2x Damage).

Rather than using a bonus action, she can perform a more complex variation of Chanting that combines both complex hand signs and delicate recitations as a Rooting and Lengthy Action. When Chanting in this manner she may add four bonuses from the above list to the chanted technique, and every subsequent turn she spends a Rooting and Lengthy Action chanting the technique in this way it will gain four more bonuses of your choice. Additionally, the chanted Innate Technique feature will have its final damage boosted by 50% per round he spent Complex Chanting. This damage bonus is capped at 100%. (2x Damage).

While Chanting or Complex Chanting she must maintain concentration as if maintaining concentration on a spell.

If her Innate Technique feature that benefits from Chanting allows her to make more than one attack roll or forces a target to make more than one save or has multiple ranges, she may only choose one of those components at a time to apply the benefit to. (Ex: he could choose to apply a saving throw disadvantage to the first saving throw of the technique, but in order to apply one to the second saving throw of the technique she would have to add that bonus to that part as well). She cannot perform Maximum Output on an Innate Technique feature benefiting from Chanting. She cannot apply the benefits of Chanting towards a Domain Expansion.


Improved Durability.

This creature uses the Improved Durability rule.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures [[Category:]] [[Category:]] [[Category:]] [[Category:]]

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Jujutsu Kaisen franchise, and/or include content directly affiliated with and/or owned by Shueisha. D&D Wiki neither claims nor implies any rights to Jujutsu Kaisen copyrights, trademarks, or logos, nor any owned by Shueisha. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

[[Category:]]