User:KugisakiNobara
Hana Kurusu[edit]
Medium humanoid (Cursed Vessel), lawful good Armor Class 16 (Unarmored Defense)
Saving Throws Dex +6, Cha +10 Cursed Energy. Hana has 41 cursed energy. All of the cursed energy, when used, is unavailable until it takes a long rest. Holy Cursed Energy. Whenever Hana deals damage with a cursed energy feature she can change the damage type to radiant instead of necrotic. In addition she gains resistance to necrotic damage when her Cursed Armor is active. In addition, Hana's technique targets cursed energy directly, and as such, Domain Amplification cannot negate the radiant damage and the effects of Technique Extinghuishment. Angel's Blessing. Hana has angelic wings that protrude from her back and a halo atop her head, that give her flying speed based on her vitality. When her health is above three-quarters, Hana has a flying speed equal to her walking speed. If her health is at three-quarters, her flying speed is reduced to three-quarters of her walking speed. At half health, her flying speed is half of her walking speed, and at one-quarter health, it is reduced to one-quarter of her walking speed. While these wings and halo are active, Hana can freely move between barriers such as curtains without breaking them, as well as through magical walls and barriers created by spells of a level equal to or lower than 5. Hana cannot pass through the Barrier of a Domain Expansion without finding the Weak Spot first. Cursed Energy Recovery. While in combat, Hana regains 1 Cursed Energy per turn, up to her maximum. The combat must be one where her life is at risk. Cursed Armor. Hana can spend up to 5 cursed energy to give herself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Hana can only benefit from this feature again after 1 minute or having her temporary hit points reduced to 0. In addition, Hana gains resistance to Necrotic damage while cursed armor is active. Evasion. When Hana makes a Dexterity saving throw, she takes half as much damage on a failure and no damage on success. ACTIONSUnarmed Strike. Melee weapon attack +6 to hit, reach 5ft., one target. Hit 9 (1d10+2) bludgeoning damage and 6 (1d12) necrotic damage. Technique Extinguishment (2 Cursed Energy). Hana can blow into her trumpet, causing a target of her choice within 60 ft. to make a cha saving throw. On a failure they take 6d8 radiant damage and cannot use any cursed technique features, and any effects coming from those features they currently have active on them are disabled for the next minute. On a success, they take half as much damage, and don't have their cursed technique features negated. A creature who has their cursed technique negated has to spend double the cursed energy on every feature which costs cursed energy, although this doesn't affect a creature who lacks a cursed technique. If a creature who is under the effects of Technique Extinguishment is killed, should they be revived, they must use the burnout Recovery feature in order to regain their technique. They may remake the saving throw at the beginning of their turns, ending the effect early on a success. BONUS ACTIONSMaximum Output. Hana can spend Cursed Energy equal to twice the original cost of one of her cursed techniques to amplify its cursed energy output, making it gain two of the following benefits the next time its cast:
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Hana has 13 levels in the Jujutsu Sorcerer class.
Hana is capable of making recitations of chanting with her cursed technique. Hana may choose one of her Innate Technique features and recite one of her chants as a Bonus Action. The next time she uses that Innate Technique Feature that has a recitation after chanting within two turns, it will gain two of the following benefits of her choice:
Every subsequent turn she spends her Bonus Action chanting the technique it will gain another two bonuses of her choice. The chanted technique may only have a number of bonuses applied to it equal to 1+ her Intelligence or Wisdom mod. If she possesses the Cursed Energy Reinforcement feat and either the Reverse Cursed Technique or Regeneration feats, she may use his Charisma mod instead of either her Intelligence or Wisdom mod when calculating the max number of bonuses that can be applied to the Chanted technique. In addition, the chanted Innate Technique feature will have its final damage boosted by 20% per round he spent chanting. (After all the dice have been rolled, multiply the total damage(s) by 1.2). This damage bonus is capped at 100%. (2x Damage). Rather than using a bonus action, she can perform a more complex variation of Chanting that combines both complex hand signs and delicate recitations as a Rooting and Lengthy Action. When Chanting in this manner she may add four bonuses from the above list to the chanted technique, and every subsequent turn she spends a Rooting and Lengthy Action chanting the technique in this way it will gain four more bonuses of your choice. Additionally, the chanted Innate Technique feature will have its final damage boosted by 50% per round he spent Complex Chanting. This damage bonus is capped at 100%. (2x Damage). While Chanting or Complex Chanting she must maintain concentration as if maintaining concentration on a spell. If her Innate Technique feature that benefits from Chanting allows her to make more than one attack roll or forces a target to make more than one save or has multiple ranges, she may only choose one of those components at a time to apply the benefit to. (Ex: he could choose to apply a saving throw disadvantage to the first saving throw of the technique, but in order to apply one to the second saving throw of the technique she would have to add that bonus to that part as well). She cannot perform Maximum Output on an Innate Technique feature benefiting from Chanting. She cannot apply the benefits of Chanting towards a Domain Expansion.
This creature uses the Improved Durability rule. |
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