Automaton (5e Creature)

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Automaton[edit]

Medium construct, unaligned


Armor Class 10 + your Intelligence modifier + your Proficiency Bonus (natural armour)
Hit Points 2 + your Intelligence modifier + 5 times your artificer level (the automaton has a number of Hit Dice [d8s] equal to your artificer level)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 14 (+2) 4 (-3) 10 (+0) 6 (-2)

Proficiency Bonus Equals your bonus
Damage Immunities poison, fire
Condition Immunities poisoned, charmed, exhaustion
Senses passive Perception 10
Languages the languages of its creator
Challenge 0 (0 XP)


Vigilant The automaton can't be surprised.

Saving Throws: Dex +1 plus PB, Con +2 plus PB

Skills: Athletics +2 plus PB, Perception +0 plus PB x 2

ACTIONS

Fire-Empowered Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d8 + 3 + PB fire damage.

Repair (3/Day). The magical mechanisms inside the defender restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it.


Automatons are simple constructs, usually built to perform simple manual labor or to act as servants or butlers. They are powered by reserves of magical energy that can last for hundreds of years, and they are often found as heirlooms of noble houses or royalty.

Constructed Nature. An automaton doesn't require air, food, drink, or sleep.

Incorporated Tools

Automaton has a built-in smith's tool in his body

5.00
(one vote)

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