Tulock Pry (3.5e NPC)
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Male Lich Human Wizard 20, Fatespinner 5 | |
CE Small Undead (Lich Human) | |
Init/Senses | +2/Darkvision 60ft., Arcane Sight 120ft., Comprehend Languages; Listen +7, Spot +7 |
Languages | Common, Abyssal, Celestial, Infernal, Draconic (All languages, as per Tongues) |
AC | 28, touch 14, flat-footed 25 (+1 size, +1 Dex, +8 armor, +1 deflect, +6 natural, +1 shield) |
hp | 163 (25 HD) |
Fort/Ref/Will | +13/+12/+27 |
Speed | 40 ft. (8 squares) |
Melee | Touch attack 1d8+5 (Will save to half, DC 25) |
Base Atk/Grp | +12/+10 |
Special Actions | Poison (Ex) at will, as Burnt othur fumes in 5ft. square at 5ft. range.
Paralyzing Touch (Su) at will (DC 37, Paralysis save must be made against any creature that comes in contact with an already paralyzed creature). |
Spells Known | (CL 25th): 9th (6 + Illusion Spell/day)—Wish, Time Stop, Wail of the Banshee, Power Word Kill, Shapechange, Weird. 8th (6 + Illusion Spell/day)—Moment of Prescience, Polymorph any Object, Greater Shadow Evocation, Power Word Stun, Binding, Create Greater Undead, Iron Body, Temporal Stasis. 7th (6 + Illusion Spell/day)—All spells noted in this spell list plus Spell Enhancer. 6th (6 + Illusion Spell/day)—All spells noted in this spell list. 5th (7 + Illusion Spell/day)—All spells noted in this spell list. 4th (7 + Illusion Spell/day)—All spells noted in this spell list. 3rd (7 + Illusion Spell/day)—All spells noted in this spell list. 2nd (7 + Illusion Spell/day)—All spells noted in this spell list. 1st (8 + Illusion Spell/day)—All spells noted in this spell list. 0 (4 + Illusion Spell/day)—All spells noted in this spell list.
Epic Level Spells (2 + Illusion Spell/day)—As noted below |
Abilities | Str 9, Dex 14, Con —, Int 36, Wis 16, Cha 26 |
SQ | Fear Aura (Su) 60ft. radius; DR (Su) 15/Bludgeoning and Magic; Undead Special Qualities; Immunity to Cold, Electricity, Polymorph effects (Except when cast at self) and mind-affecting attacks; +4 Turn Resistance (Ex); Ex-Deity-Granted powers: Wheelie-feet (+10ft./round), Dark Scales (+1 AC, -2 Str), Mouth-based stomach (Poison attack); Inara's Training — Halved magic item creation time, halved Golem creation time, halved Golem XP cost. Permanent Comprehend Languages, Permanent Tongues, Permanent Arcane Sight, Permanent Read Magic, Permanent Resistance, Permanent Reduce Person, Permanent Greater Magic Fang +5, Permanent Telepathic Bond with Agatha. |
Feats | Spell Focus (Illusion), Eschew Materials, Iron Will, Skill Focus (Spellcraft), Greater Spell Focus (Illusion), Spell Focus (Enchantment), Uncanny Forethought, Ability Focus (Paralyzing Touch), Contagious Paralysis, Improved Paralysis, Scribe Scroll, Craft Wondrous Item, Empower Spell, Spell Mastery, Twin Spell. |
Skills | Spellcraft +43, Knowledge (Arcana) +41, Bluff +26, Disguise +30, Concentration +28, Hide +20, Forgery +23, Knowledge (Religion) +23, Sleight of Hand +19, Perform (Dance) +13, Use Magic Device +25, Intimidate +15, Diplomacy +15, Open Lock +7, Sense Motive +12, Move Silently +11, Search +22, Listen +7, Spot +7. |
Possessions | Small Quarterstaff of Spell Storing, Small +1 Mithral Shield of Energy Immunity (Least Crystal of Arrow Deflection : +2 AC against ranged.), Masterwork Tophat, Wand Bracelet (Store up to 4 things weighing under 3lb. Swift action to retrieve. Move action to store/swap), Ghost Shroud (+1 Deflection bonus. All melee attacks affect incorporeal as if ghost touch.), Phantom Mask (3/day Turn ethereal. Standard action.), Boots of Speed (Cast haste on self. Free action. 10/day), Casting Glove (Store/get one item within. Free action. 1/round activate or consume a magic item as if holding it.), Headband of Epic Intellect +8, Ring of Positive Protection (Ignore the blinding effect of positive-dominant planes. Spells that channel positive energy have no effect on you.), Ring of Spell Turning (3/day On command, automatically reflects next nine levels of spells cast at the wearer, as if spell turning had been cast.), Mantle of Epic Spell Resistance (40 Spell Resistance), Amulet of Second Chances (Return to beginning of your turn with everything returned to its original state. Swift action.), Vest of the Archmagi (+8 Armor. +5 Resistance save bonus. +2 caster level against Spell Resistance. Recall up to three previously prepared and cast spells up to lv 9 as Pearl of Power. Expend a spell/slot to heal 5* spell level. Both swift actions.), Desperation Chain (Upon being rendered helpless by any means, cast a 3rd or lower level arcane spell as an immediate action.) |
Patron Deity | None (Formerly Xom) |
Tulock was the only child of a fairly poor family in the northern part of the continent. His father, Wonlock Pry, was an adventuring wizard, an utterly selfish, though neutral character. His mother, Sarah, took care of him in his youth, but time passed, his father took more care of him, training him in wizardry until Wonlock decided adventure was more important. Tulock's father left home, and sent Tulock to a school for magic. Tulock's cousin, Carria, went to this same school and was the only person Tulock was close to, largely keeping to himself throughout school, but always thinking on what he would do next. Tulock's memories are quite faded of his father, but he tries to follow his father's footsteps, always aiming to do what benefits him most. He has gained a bit of knack for stealing, however, so he is often inclined to thieve valuable and magical items. He never made many friends in school or outside, but he hoped to have a few children, even if only attracting women via the wealth he gains.
Tulock hasn't been the most successful thief in the world, despite his high intellect. So he hasn't really caught up a name for himself. The whereabouts of his parents are completely unknown, and Carria is working in a distant Magician's Guild. His parents have never particularly loved or hated him. Tulock's father seemed to raise him for some certain purpose, though Tulock is unaware of any such purpose or goal his father has, or had...
Over his adventuring career, Tulock has annoyed many past and current deities, defiled temples, failedly attempted to woo ladies, and adventured to gain control of evil relics. He managed to get his grubby hands on a lovely seer, Agatha, and wed her, producing two children.
His later ambitions resulted in a rather rash decision to accept Lichhood, resulting in his past existence for approximately 1,000 years. Tulock retains the flesh around his skeleton by casting Gentle Repose, rather ritualistically. He has spent his life (and unlife) researching the fabrics of space and time. Having raised infamous evil figures from the depths of hell itself, his life has no foreseeable future, and no foreseeable end.
Designer's note: Though Tulock is CR 27, as per DMG, this may not accurately reflect the challenge presented. Were it up to me, I would place the CR at 20 or so.
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