Three-Headed Gleeok (5e Creature)
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Huge dragon, lawful evil
Saving Throws Dex +5, Con +11, Wis +7
Detach Head (2/Day). When the gleeok is first reduced to half its hit points (138), one of its three heads involuntarily detaches to become a gleeok head. When the gleeok is first reduced to a quarter of its hit points (69), one of its three heads involuntarily detaches to become a gleeok head. Each of these heads acts on the gleeok's initiative. When the gleeok is reduced to 0 hit points, all of its detached heads die immediately.
Weak Point. An attack which specifically targets one the gleeok's heads bypasses its damage resistance. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage.
Multiattack: The gleeok makes three attacks. The number of attacks it can use during this multiattack is decreased by one for each time it has used Detach Head.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 5 (1d10) fire damage.
Fire Bolt. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
A three-headed gleeok is a more dynamic form of the more common two-headed gleeok.
- Gleeok, a similar gleeok, albeit with only two heads
- Thermogleeok, a gleeok whose twin heads each spit either fire or frost
- Gleerok, a single-headed gleeok adorned with an impenetrable turtle-like shell
- Great Gleeok, a tremendously powerful gleeok with four fire-spewing heads