Talk:Sewer Rats (3.5e Campaign Setting)
Nice.[edit]
Hey nice stuff here man...good work --Sand-reckoner 22:07, 14 March 2006 (MST)
- This really looks like a fun campaign. I wish I still had all of my Hackmaster monster books, because they had some great monsters for this campaign. Someone should write up a sewer rat paladin NPC. The smaller races don't become paladins very often anyway (then again, who does?) and a paladin sewer worker would have a unique back story. --Halgar 8 April, 2006
- This really impressed when saw it. I just love those hack n' slash adventures. I think I might just run this campaign by my DM, good job man. --Mr. Riftwalker. (April 18,2006)
- Very interesting. I'm going to use it to introduce my new players to D&D. --Lord Mattos 06:56, 8 November 2009 (MST)
Presentation?[edit]
Not a terrible setup, certainly, but it could be packaged better. Work on your english, make the phrasing a little more formal - your campaign recipe (as you say) will look much more professional in no time.
Might run it through a spellchecker as well, as I'm fairly certain that "pretzle" isn't a word. —The preceding unsigned comment was added by Kerin (talk • contribs) 07:13, 5 December 2006. Please sign your posts.
- The tenor of the presentation is purposefully tong-in-cheek. It gets the DM in the right mindset to run the adventure. The spellchecker - aye - that's always been my Achille heel. --Dmilewski 17:47, 5 December 2006 (MST)
This is purdy kewl[edit]
Definately worth the 5. To frak with the spellchecker I say
-9fires 06/24/07
- Thanks!
- The setting is entirely based on the modern idea that you need a well detailed, statistics oriented setting for your campaign, ecologies for your creatures, and use the standard races for your characters. This setting turns this whole idea on its head. The game world is ill defined in favor of proving the DM with a feel. There are no statistics to get in the way. Ecologies don't matter. You can't rely on the standard races. Now go have fun! Some days, you just need to kick in the frakin' door and kill the bad guy.--Dmilewski 07:24, 25 June 2007 (MDT)
I'm not sure[edit]
It might be fun to play this type of campaign for a while but it would get boring eventually E102 10:56, 30 June 2007 (MDT)
- That's really the whole idea: this isn't a campaign that you play out for months. You play it for an afternoon, maybe two. The setting can stay the same, but after a few games you nuke the characters and start all over again. Maybe just flatten their stats and send 'em through for another run, maybe lose 'em altogether. Beer and Pretzels describes this perfectly- where other fantasy RPG campaigns take themselves as cake and wine, or maybe ale and hot meat, this one is honestly beer and pretzels.
- As to the actual article, I'll Grammar Nazi it up for ya's. --The Archivist 05:51, 29 August 2007 (MDT)
Power of the Players[edit]
I really do love the latest session I'm running with this group. While I was setting up one of them got a peek at the scenario and gave me ideas for two quintessential caving objects. Just added them to the Equipment lists and I realized how perfect they'd work here. --The Archivist 07:50, 29 August 2007 (MDT)
Awesome![edit]
I just wanna say this is one awesome campaign setting, I can't wait to play it!, good work buddy, lol —The preceding unsigned comment was added by Zombiecow (talk • contribs) 06:29, 13 February 2008 (MST). Please sign your posts.
- I think you should make humans a race for sewer rats, i mean, humans vary in personality greatly, and several of the NPC's are humans, as for the small tunnels, well its a human city, I'm sure lots of the people in "the guild" are human, so they should be big enough for humans, Still reacon it's worht the five, thats just something i reacon- ZC out —The preceding unsigned comment was added by Zombiecow (talk • contribs) 08:30, 27 February 2008 (MST). Please sign your posts.
- Your logic is great except for one point: the entire purpose of the setting is to get players using the small races! --Dmilewski 10:16, 28 February 2008 (MST)
Rating[edit]
Not to sound like I'm attacking the setting, as it is quite good and obviously a lot of work has been put into it, but I really don't think this should be rated a five. The main reason being that its presentation is just terrible, I've seen a number of settings about equivalent to this be rated 4 or even 3 because they were set up like this one is. So until this can be changed I'm strongly urging that this setting be made a 4/5.
I'll post this same message on the creators talk page, and if I hear no response within the week, I'll go ahead and change this.--Vrail 18:28, 22 May 2010 (UTC)
- Revising this setting is far down on my list of priorities. So, please rate it as you see fit. I won't take it personally. --71.178.56.221 02:30, 23 May 2010 (UTC)
AD&D[edit]
This is a great setting. Nice work. I'm going to start an AD&D campaign in it since the earlier editions had players that were not so heroic. Plus that's my favourite system. Camulus 18:01, 10 June 2011 (MDT)
This isn't a setting[edit]
This is a varied and customizable quest. One long enough to make a campaign around (as is recommended) , but saying this is a setting is stretching it way too far. It even recommends you to make a world around the city of the quest, which is what the setting would actually be. I think this should be moved and re-worded as a Quest instead. If nothing but because this being a 5/5/ setting seems insulting to the document binder settings that only reach a 3 or 5 in completeness. vladulenta (talk)