Talk:Kroot (5e Race)

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Yes check.svg.png — This article became a quality article! 10:06, 25 February 2024 (MST)

I consistently point to this article as the greatest example of “gain traits from other creatures” that so many other races try and fail at, as it is both clear and consise with next to no possible concerns for balance I can see. I believe it deserves some form of recognition for doing this one concept the best. --SwankyPants (talk) 10:50, 19 March 2021 (MDT)

What happens if you consume a creature that qualifies for more than one evolutionary trait? SirSprinkles (talk) 18:18, 19 March 2021 (MDT)

Thank god this is a wiki and I can fix issues like those. Now it specifically states one, should fix it bring unclear. --SwankyPants (talk) 23:34, 19 March 2021 (MDT)
Tried to fix, did it work out well? Toshio N
Yeah, I see no issues with it now. Still less wordy than 90% of the other races that try to do this. --SwankyPants (talk) 12:08, 20 March 2021 (MDT)
  • Support: The race has a unique ability that is worded fine. I'm going to assume the capitalization of the race is due to how they are written in Wh40K, which is fine in that case. Only other thing is that the rests should be linked. Small beans.--Yanied (talk) 11:25, 26 October 2021 (MDT)
  • Comment: — I do believe the race is a good example on how to do changeable traits right, though I do have one concern. I believe that the ability to gain blindsight, truesight, or tremorsense is comparably much better than the other traits, and even a 10 feet blindsense/tremorsense is a bit stronger than the other traits. As for the truesight, I do not believe races should have access to it as it is absurdly strong on a race. Because of this, I believe that trait should be nerfed to 10 feet blindsense/tremorsense and truesight removed. Any thoughts about these changes?--Blobby383b (talk) 14:07, 1 November 2021 (MDT)
Yeah, truesight is more a supernatural thing anyways. Not fitting for the kroot's biological stuff. Go for it, I see no reason not to. --SwankyPants (talk) 14:12, 1 November 2021 (MDT)
  • Support: — With the change to the senses, I believe this race is in a good place. I also like that this race's lore is fairly unique compared to other races. In addition, this race shows how to make a good changeable trait while also having a decent bit of other stuff going on. An overall solid race.--Blobby383b (talk) 14:35, 1 November 2021 (MDT)
  • Support: — Appears to be a sensibly balanced and flexible option to include in any world, and it gives lots of room for DMs to add new unique traits. --Malachai (talk) 20:55, 13 August 2022 (MDT)
  • Comment: — While the race does appear reasonably balanced, there is one point I have to question. Why do they have a 35 foot walking speed? The vast majority of races in 5e have only a 30 foot walking speed, and those that don't almost invariably have 25 foot walking speeds. Is there a reason to grant this race 5 feet higher movement speeds than all others? --Kappatechy (talk) 23:58, 14 February 2023 (MST)
I think there was a sourcebook race or two that had a higher movement speed, though I can't remember the name offhand. --SwankyPants (talk) 06:52, 15 February 2023 (MST)
You don't need to look at a sourcebook to find one. The Wood Elf from the PHB has a 35 foot walking speed, so there's precedent in the core rules. 174.63.64.60 07:44, 15 February 2023 (MST)
But is this race particularly fleet of foot in lore? Balance-wise, I think it's fine. Just want to get some clarity on the reason behind it.--Yanied (talk) 19:28, 16 December 2023 (MST)
The 35-foot movement speed was based off of their high speed in the actual game of Warhammer 40,000 (most basic humanoid infantry, like the humans and T'au had 6" movement speeds, while kroot maintain a 7" movement speed). Lore-wise, they're described as being wiry, strong, and descended from avians. I think that this combination of low weight and high strength would result in something capable of moving fast. --Toshio N (talk) 08:40, 12 February 2024 (MST)