Talk:Fantasy Firearms (5e Variant Rule)
This page claims to set a standard or precedent, but it's worth noting there already is one. The Dungeon Master's Guide has guidance for firearms on page 267. - Guy 09:53, 31 August 2018 (MDT)
- Hm... what would you suppose I do, then? I made this mostly because I want to categorize a bunch of firearms that are balanced for vanilla settings, that all use the Reload property, so that I can link to it on the Oath of the Gun page as a resource. Varkarrus (talk) 10:02, 31 August 2018 (MDT)
- Actually, thinking about it... what about calling it "Traditional-Era Firearms" or "Fantasy Firearms" instead? And then I could elaborate further that they're not meant to be balanced against vanilla weapons and not the renaissance/modern/futuristic weapons listed in the DMG. Varkarrus (talk) 10:07, 31 August 2018 (MDT)
- Personally, I'd say the two renaissance firearms in the DMG are balanced against traditional weapons. I'd think that would remain true even if they required martial weapon proficiency as opposed to some kind of special gun proficiency.
As far as I know they don't benefit from any fighting style, so a fighter or ranger with Archery would be more effective with a bow anyway.Plus the reload property can be limiting, and their costs are significantly higher. Those two firearms are slightly better with some characters, but not all, which I think is key. - Disregarding my thoughts on their balance, you could always make a list on that page itself without adding categories to each individual firearm's page. Unless there is an intent to re-use this list elsewhere, to me that seems like it would be easier anyway.
- Regardless of my thoughts, I don't see any reason you can't continue making this page if you think that's best. I would merely suggest at least mentioning the DMG firearms. - Guy 10:15, 31 August 2018 (MDT)
- Even though I made it for the Oath of the Gun, I feel like having a resource for anyone who wants to use firearms in a regular D&D campaign, even if they're not playing a specialized subclass, may be beneficial. I do plan on re-using this list elsewhere if I ever make other gun-based subclasses... plus I am vaguely aware of a monk subclass that uses firearms. I also did check out the Renaissance firearms, and yeah, they don't seem overpowered but are also kinda boring, and ignore the cool Reload rule they made. Varkarrus (talk) 10:48, 31 August 2018 (MDT)
- Personally, I'd say the two renaissance firearms in the DMG are balanced against traditional weapons. I'd think that would remain true even if they required martial weapon proficiency as opposed to some kind of special gun proficiency.
Not really sure where would be the best spot to state this, but as Varkarrus has given me permission to do so, I've removed her {{delete}} request from this page, as well as pages related to it. — Geodude (talk | contribs | email) . . 14:35, 2 June 2019 (MDT)
QA Nomination[edit]
I put a fair bit of effort into the collection of fantasy firearms listed on this page. I kind of want to bring this whole page into the "public eye" a bit more, so to speak, to promote the creation of new magical / mundane firearms.
That said, my only concern is that in doing so, I will end up implying the same for every gun listed, when that will certainly not be true. I feel like the DPL module should be able to sort the included guns by whether they are also QAs or not. I also feel, in general, there needs to be a larger push for QA nominations. —The preceding unsigned comment was added by Varkarrus (talk • contribs) . Please sign your posts.
- Support I support this nomination because it is competently written and very "original flavor" in style. Quincy (talk) 21:43, 9 January 2019 (MST)
Oppose.The contents of this article are derived of a DPL. At any moment, the quality of it can change. ~ BigShotFancyMan (talk) 06:20, 10 January 2019 (MST)- I feel the best way to handle this would be if the DPL on the article could sort by whether or not a certain item was a QA or not. This I don't know how to implement. Varkarrus (talk) 12:41, 10 January 2019 (MST)
- That would help. I am sure it can be done. It may prove difficult to fill a list of QA firearms at the rate anything is supported. ~ BigShotFancyMan (talk) 14:30, 10 January 2019 (MST)
- I feel the best way to handle this would be if the DPL on the article could sort by whether or not a certain item was a QA or not. This I don't know how to implement. Varkarrus (talk) 12:41, 10 January 2019 (MST)
- Comment. QA's are not FA's. Bringing attention to this page is appropriate, since the rules are interesting, well put together, and deserve recognition. That said, each of the pages in the dpl should not have any maintenance templates on them. --Green Dragon (talk) 10:24, 11 January 2019 (MST)
- Thanks Geodude. I removed my "oppose" because of this. ~ BigShotFancyMan (talk) 06:37, 6 February 2019 (MST)
- Comment. I do not see the cost for ammunition anywhere. — Geodude (talk | contribs | email) . . 12:05, 3 February 2019 (MST)
- Support I think this is a good page, and will be an even better page as more weapons show up. ~ BigShotFancyMan (talk) 13:03, 20 February 2019 (MST)
- Support Per the previous support votes. — Geodude (talk | contribs | email) . . 20:34, 4 March 2019 (MST)
- Support This page looks good to me now. --Green Dragon (talk) 22:54, 4 March 2019 (MST)
- Comment Can the political comment/opinion be edited, "I think giving people nearly unrestricted access to tools meant only for killing is a recipe for disaster"? ~ BigShotFancyMan 06:53, 3 April 2019 (MDT)
- Hey thanks! ~ BigShotFancyMan 06:36, 4 April 2019 (MDT)
I'm a bit late to the party, but I think there's a small problem. Since this is an index page, giving it a QA implies that all the pages in the index are also QA, which isn't necessarily the case. Marasmusine (talk) 03:40, 16 December 2023 (MST)
- This was my original concern with the page, I compromised with the DPL only allowing pages without stubs on them. Revival (talk) 20:28, 22 December 2023 (MST)
Category[edit]
How are these not modern? The comment was they are balanced for 5e, arguably, but they aren't items you'd find in a medieval setting or era. ~ BigShotFancyMan (talk) 07:33, 1 March 2019 (MST)
- Yes, it's somewhat anachronistic. But trying to label them as renaissance items would make them need to be balanced AS renaissance items. The idea here is there is always gonna be people who want firearms in their D&D campaign, and this page provides balanced weapons as opposed to overpowered renaissance ones. While firearms wouldn't exist in a medieval setting, the idea of gnomes having advanced tech compared to other races in their era isn't foreign, and it's more believable due to the existence of magic. Varkarrus (talk) 18:28, 1 March 2019 (MST)
- The category and balance aren't correlated in this instance. ~ BigShotFancyMan (talk) 06:39, 4 March 2019 (MST)