Talk:False God (5e Race)

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Hey folks, just wanted to explain the +1 to all scores. It used to be a +2 but for the sake of making it more balanced, I moved it down to a +1. I feel like since I created this race purely for those NPCs or PCs that have attained godhood, it's a relatively fair system to have it be a +1 since their bodies and souls have been transformed. If anyone has any ideas or edits they feel should be made, please just leave them in the discussion here first. (I'm brand new to all this and I'm still trying to get the whole "Don't make edits unless you are the creator or a trusted person" type thing added onto the page). Thanks! —The preceding unsigned comment was added by TRGKen0bi (talkcontribs) . Please sign your posts.

Note that a race granting a flat +1 to all ability scores is essentially just the original Human race, and anything added beyond that which the original Human race has is going to be unbalanced. Also note that creating a race to emulate a deity is perhaps not the best course of action - if a kobold becomes a god, they do not cease to become a kobold, if an orc becomes a god they do not cease to be an orc. I would advise you to look instead to either 5e Templates for something that can be applied to creatures, or 5e Special Classes for something that can be applied to player characters. --Nuke The Earth (talk) 11:03, 23 September 2024 (MDT)
While I do agree partially with you Nuke, I do also believe it could be of some use to have a race that can emulate said godhood, although I will say your sentence about a kobald not changing when they are a god, still being a kobald, gives me an idea. What about if this race were to be like the Dhampir race from Van Richten's Guide to Ravenloft? (Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.) An added thing to this idea is that any ability score bonuses would be the same as the race from before, instead of the +1 to all like the human race, and if there were a bonus given by this race, perhaps it could be a +2 to constitution due to the new heightened mind these being possess. Does this sound like a more decent race idea? I will say I do think it fits as a race, and I gladly thank you for the comment. TRGKen0bi (talk) 08:17, 24 September 2024 (MDT)
I can neither endorse nor condone this concept as a race, as it is inherently unbalanced as one and therefore does not belong in the public wiki space where it may be found by users that are either unsuspecting or ignorant as to this fact. If you are intent on remaining unmoved on the subject, I must ask that you relocate this concept to your userpage. That being said, should you choose to do so it is possible that the Ancestral Legacy trait would do well, though I cannot see a relation between an increase in constitution and a 'heightened mind', as you mentioned. --Nuke The Earth (talk) 08:57, 24 September 2024 (MDT)
While that does sadden me that it must be removed, I understand and won't try to make this a bigger thing. How does one add something like this to their user page if I might ask? Still rather new and need some help figuring it out. TRGKen0bi (talk) 09:09, 24 September 2024 (MDT)
I have been thinking about what you said Nuke, and I will say, while I was relatively adamant about keeping it as a race, the possibility of it being something else like a special class or something of the sort seems to be making more of a movement in my head. I took most of the inspiration for these mechanics from the Dhampir race, but if you could allow me some time, I might have an idea to make this into something that wouldn't necessarily be a race, but possibly something else entirely. I also do agree, constitution might not be the greatest idea, so I did a change which makes it so that it takes the Ancestral Legacy idea I had, as well as a +2 to either strength or dexterity scores, due to the perfected body granted by godhood. Does this seem like a more balanced thing for an ASI?
Upon looking through a few different things both before and after my previous comment, I do think this could work rather well as a template, it would require some slight reworking, but it has a decent possibility for use. I would like to ask for your opinion as well however Nuke, I think some experience with these kinds of things could help me make some of the proper changes. Thanks. TRGKen0bi (talk) 10:03, 24 September 2024 (MDT)
I am glad you have reconsidered. I recommend looking at examples of currently existing templates as an example of how such pages ought to be formatted, most particularly Master (5e Template) as it appears to be a high quality page, and potentially Lesser Vampire (5e Template) as it is intended to be applicable to player characters as well. I would also like to stress that in many cases, less is more - a small increase to various stats such as an ability score, speed, or initiative are still impactful, one does not need to and really ought not apply massive bonuses such as a 50 foot walking, climbing, and swimming speed, nor do all deities grow wings - imagine how odd Odin or Hephaestus would look with them - and neither is omniscience a necessary component of deific status, else we'd have no tales of anyone getting one over on a god, of which there are many.
I like what you have going with subdividing things into different godly domains, and would encourage you to lean further into that, tying most if not all benefits to the selected domain. It's possible you could allow the cleric spell list of the relevant domain to be accessed by the creature or character to which it is applied, as well as allowing said spells to be freely cast once a day. I may also advise that the page be slightly reflavored to something evocative of a newly-ascended deity, perhaps cribbing from 3.5's system of divine ranks. If I recall correctly, Divine Rank 0 was quasi-deity or hero deity, referencing a hero that is legendary to the point of becoming mythic, and thus gaining metaphysical power, whether intentionally or not. I'd also recommend looking into divine ranks as a whole, as you can likely translate them to 5e with a minimum of effort. --Nuke The Earth (talk) 14:35, 24 September 2024 (MDT)
While this is undergoing a rework, maybe slap a WIP tag on it or something. Or else it remains "complete"--Yanied (talk) 19:49, 24 September 2024 (MDT)

Thanks Nuke, I'll definitely take a look at all that, and I do like that cleric spell list idea, could make for an intresting thing. And yes, I'll slap a WIP on here as soon as I can tomorrow, being as it's relatively late for me right now and I don't exactly have my computer to do most of this properly. Massive thanks to both of you! TRGKen0bi (talk) 19:54, 24 September 2024 (MDT)

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