Talk:Aerostrike (5e Spell)

From D&D Wiki

Jump to: navigation, search

Love your idea here, but a bonus action is really strong. Biosnatcher147 (talk) 17:41, 14 March 2018 (MDT)Biosnatcher147

I agree that the bonus action is very strong, but I would also like to note that in most cases taking two actions in one turn is quite difficult. Perhaps it should be returned to the bonus action and have the damage boost reduced. Actually i'm going to make a change, Fix it if you don't like it -wink- --Meep (talk) 20:36, 14 March 2018 (MDT)
I made the change to instead be 1d4 as I think that it is better that way. Made it so that it can included weapons with finesse. Also, I'm going to put in parenthesis slashing so that there is an alternate more "legal" damage type, plus it'll make it easier for those that don't want to add another damage type. Biosnatcher147 (talk) 22:51, 14 March 2018 (MDT)Biosnatcher147
The dexterity is unnecessary as finesse allows you to replace the strength with dex so the same weapons are all already included. I like that you pulled out the wind damage but still made it an option. And I moved the damage back up to 1d6 so that it scales more properly into later levels. The small requirement that the attack must be made on the same turn as the bonus action is enough to account for the 1 average damage difference early on. --Meep (talk) 06:59, 15 March 2018 (MDT)
Ya this I think makes more sense. Man I can't believe this spell I made has changed so much, yet still keeps the same idea and is even cooler now to be honest. Thank you all for this awesome help. One more thing, all the previous ones had a range of 30 feet, allowing for ranged weapon attacks as well. Do you think this would be balanced enough? Also I have a concern that less experienced DM's and players may take the STR as finesse and ranged weapons would not work with the spellcasting modifier. That is the main reason why I added the DEX. Biosnatcher147 (talk) 07:55, 15 March 2018 (MDT)Biosnatcher147
Rather than requiring the attack to be made within a certain amount of feet, I would just change it to require a melee weapon attack and make the spell range touch. Nice work, Biosnatcher! :) --EpicBoss99 (talk) 08:07, 15 March 2018 (MDT)
I agree that one bonus action is strong but two actions is really weak, so I think all is good LOL. This is a pretty sweet spell, might suggest it to my party. --Cosmos (talk) 13:13, 27 December 2018 (MST)

The duration should probably be 1 round, instead of Instantaneous.--24.103.152.138 10:01, 15 March 2018 (MDT)

Suggestion[edit]

I feel like the current version of this spell is a little too strong and has some unintended exploits. As an example, a paladin could pick this up (either with a feat like Magic Initiate, or as a high elf) and cast it as their bonus action every turn. Not only would this vastly increase the already powerful greatsword attack of the paladin, but it can be combined with the paladin's smite feature and prior to 5th level it largely removes any need to invest in Strength since instead Charisma can be used for attack and damage rolls with a greatsword through this spell.

But for all that, all this spell really does is more damage when I feel like it has a lot of potential to do something more unique. So based on booming blade, I would suggest something more like the following:

{{5e Spell
|name=Aerostrike
|school=Evocation
|lvl=cantrip
|casttime=1 action
|range=Self (5-foot radius)
|comp=V, S, M (a melee {{5g|Weapon}} worth at least 1 sp)
|dur=1 round
|summary=You make a melee weapon attack enhanced with the power of condensed air. A creature takes damage if it doesn't move.
}}
You brandish the weapon used in the spell's casting, wrapping it in magically condensed winds, then use it to make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, except that you can deal slashing damage (or {{5h|Variant Rule|Wind Damage}}) instead of the weapon's normal damage type.  Additionally, a vortex of wind wraps around the target.  If the target doesn't move at least 5 feet by the end of its turn, the winds condense and the target takes slashing damage (or {{5h|Variant Rule|Wind Damage}}) equal to your spellcasting ability modifier.

<vote type=1/>
----
{{5e Druid Spells Breadcrumb}}<br/>
{{5e Sorcerer Spells Breadcrumb}}<br/>
{{5e Wizard Spells Breadcrumb}}
[[Category:5e]]
[[Category:User]]
[[Category:Spell]]
[[Category:Wizard 0]]
[[Category:Sorcerer 0]]
[[Category:Druid 0]]

- Guy 22:05, 14 May 2022 (MDT)

Home of user-generated,
homebrew pages!


Advertisements: