Talisman of the Little Reaper (5e Equipment)

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Wondrous Item, legendary (requires attunement)

A bronze hour glass hung on a chain of the same metal with golden sand on the inside.

Bound Creature Once attuned the bound creature Fink will appear and greet you with his name and a smile. Fink's creator is Gremon Alpator and was made to be a friend and a servant. Fink himself is generally jovial, but he will sometimes talk about days long past and his creator, he likes to set elaborate pranks over the course of several months, and sometimes he just wants to have fun.


Scythe Master: Fink can treat any scythe he wields as a finesse weapon as long it's not meant for a creature bigger than Medium size.

Skill Proficiencies: Deception, Perception, Insight, and Sleight of Hand. Fink may also add double his proficiency bonus to any Stealth checks he makes. If he is flying however, he makes these Stealth checks at disadvantage.


Multiattack: as an action Fink can make two scythe attacks

Unarmored defense: His AC is equal to 10 + his Dexterity modifier + his Wisdom modifier if he is wearing no armor and not using a shield.

Spellcasting: Fink is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks) and he regains all spend spell slots when he finishes a long rest, or if destroyed, after 24 hours. Fink has the following spells prepared:

• Cantrips (at will): eldritch blast, light, mage hand, chill touch

• 1st level (4 slots): detect magic, alarm, cure wounds, shield

• 2nd level (3 slots): misty step, suggestion, darkness

• 3rd level (3 slots): counterspell, haste, fly

• 4th level (4 slots): greater invisibility, blight

• 5th level (2 slot): cone of cold, telekinesis

Scythe: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Cleave: Melee Weapon Attack: +10 to hit, reach 10 ft., two targets, if two targets are with 5ft. of each other he can hit both. Hit: 9 (1d6 + 6) slashing damage.


Deflect (Recharge 6): When Fink or a creature within 5ft. of him would be hit with a ranged or melee weapon attack, he can use his reaction to deflect the attack, adding his Dexterity modifier to the targets AC.


Size: Small

Type:Humanoid Fey


Proficiency Bonus: 4

AC: 20 (Unarmored)

HP: 30 (He has 30 to start with, but every time the attuned levels up, add 1d6 + 3 to Fink's hit points, Fink does not lose levels when the user unattunes to this item.)

Speed: 15 ft., fly 50 ft.

Slight: 60ft. of Darkvision.

Str: 8 (-2)

Dex: 22 (6)

Con: 16 (3)

Int: 14 (2)

Wis: 18 (4)

Cha: 18 (4)

Passive Perception: 15

Language: Can speak Common and Sylvan

Damage Immunities: poison, physic

Condition Immunities: charmed, frightened, poisoned

When Fink Drops to 0 hit points he will return to inside the amulet, and can be called out after 24 hours has passed and will be back up to full HP.

Emergency Teleport When you are below 20 or less HP Fink immediately teleport to you and defend you to the best of his abilities, but his goal is to get you out of combat and get you away.


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