Fink (5e Creature)
Fink[edit]
Small fey, neutral good Armor Class 20 (natural armor)
Skills Deception +8, Insight +8, Perception +8, Sleight of Hand +10 Concealed Movement. Fink may also add double his proficiency bonus to any Stealth checks he makes. If he is flying however, he makes these Stealth checks at disadvantage. Scythe Master. Fink can treat any scythe he wields as a finesse weapon as long it's not meant for a creature bigger than Medium size. Spellcasting. Fink is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks) Fink has the following spells prepared: Cantrips (at will): eldritch blast, light, mage hand, chill touch Unarmored Defense. Fink's AC is equal to 10 + his Dexterity modifier + his Wisdom modifier if he is wearing no armor and not using a shield. ACTIONSMultiattack. Fink makes two scythe attacks. Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage. Cleave. Melee Weapon Attack: +10 to hit, reach 10 ft., two targets, if two targets are with 5ft. of each other he can hit both. Hit: 9 (1d6 + 6) slashing damage. REACTIONSDeflect (Recharge 6). When Fink, or a creature within 5ft. of him, would be hit with a ranged or melee weapon attack, he can use his reaction to deflect the attack, adding his Dexterity modifier to the targets' AC against that attack. |
Fink's creator is Gremon Alpator and was made to be a friend and a servant, bound to the talisman of the little reaper. He is a small, imp-like creature wearing a hooded garment and wielding a large scythe. Fink himself is generally jovial, but he will sometimes talk about days long past and his creator, he likes to set elaborate pranks over the course of several months, and sometimes he just wants to have fun. |
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