Sword Artist Shinigami Lieutenant (Soul Society Supplement)

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Lieutenant Shinigami[edit]

Medium humanoid (Pure Soul), any alignment


Armor Class 18 (Unarmored Defense)
Hit Points 60 (7d10 +21)
Speed 45 ft.


STR DEX CON INT WIS CHA
10 (+0) 20 (+5) 16 (+3) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Dex +8, Wis +5
Skills Acrobatics +8, Athletics +3, Perception +5
Senses passive Perception 15
Languages Common
Challenge 6 (2,300 XP)


Reiryoku. The Lieutenant Shinigami has 35 reiryoku. Whenever they use reiryoku, it is spent. They regain all reiryoku at the end of a short or long rest.

Stamina Points. The Seated Shinigami has 30 stamina points. Whenever they use a stamina point, it is spent. They regain all stamina points at the end of a short or long rest.

Classical Swordplay. While wielding their Zanpakuto, the Unseated Shinigami gains a +1 to AC and their attack rolls so long as they are not wearing heavy armor or using a shield (already added on the sheet).

Hozuri. As part of a melee weapon attack, the Lieutenant Shinigami can spend 2 stamina points to grant the attack advantage, but cause it to deal half as much damage on a hit. They add 4 (1d8) to the attack roll.

Shitonegashi. When they knock a creature prone, the Lieutenant Shinigami may spend 2 stamina points to position their Zanpakuto an inch from a vital point on their body. If they attempt to act or move in any way before the end of their next turn while they are within the Seated Shinigami's reach, they may automatically deal damage equal to their Zanpakuto attack to them once, and they take 4 (1d8) extra damage.

Vital Cut. As part of taking the attack action, the Lieutenant Shinigami can reduce its critical hit radius to an 18 until the end of their turn by spending 4 stamina points.

Shunpo. When the Lieutenant Shinigami moves, they can become a blur for the duration of their movement. After using Shunpo, they have advantage on Dexterity (Stealth) checks until the end of their turn.

Mobile. When they use the dash action, the Lieutenant Shinigami doesn't spend extra movement when moving through difficult terrain for that turn.

ACTIONS

Multiattack. The Lieutenant Shinigami makes two attacks with their Zanpakuto.

Zanpakuto. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Reiraku. The Lieutenant Shinigami can spend 2 reiryoku to start concentrating. If they don't lose concentration until the beginning of their next turn, a lot of ropes will appear indicating the locations of souls within 350 feets of them. The ropes last until the end of their turn, in which they can spend a free action to grab one of them, gaining knowledge of the exact location of said soul.

Clean Cut. The Lieutenant Shinigami can spend 2 stamina points to force all creatures in a 5 foot wide 10 feet long line to make a Dexterity saving throw. On a failure, they take 8 (1d8 + 4) + 4 (1d8) slashing damage and are knocked prone. On a success, they take half as much damage and are not prone.

Flurry of Slashes. The Lieutenant Shinigami can spend up to 3 stamina points while wielding their Zanpakuto, choosing a point within 15 of them. All creatures in a 10 foot radius sphere centered in that point are forced to make a Evasive Dexterity Saving Throw. On a failure, they take 4 (1d8) slashing damage per stamina point spent.

BONUS ACTIONS

Shikai (5 Reiryoku). The Lieutenant activates their Shikai for 1 minute.

Follow up Attacker. Whenever the Lieutenant Shinigami pushes someone via Shoving or other features, they can move up to the creature (taking from their next turn's movement) and make a Zanpakuto attack roll against them if they are within range. On a hit, they add their modifier twice to the damage roll.

REACTIONS

Counter Attack. After being targeted by a melee weapon attack, regardless of the result the Lieutenant Shinigami can spend 2 stamina points to make a melee weapon attack roll against the attacker if they are within reach. On a hit, they take 4 (1d8) additional damage.

Suikawari. When the Lieutenant Shinigami would take damage from falling, they can spend 4 stamina points to make an attack roll with their Zanpakuto against one target within 5 feet of them. On a hit, the target takes the falling damage the Lieutenant Shinigami would have taken + 4 (1d8) + 5 (1d10).

Defensive Duelist. When another creature hits the Lieutenant Shinigami with a melee attack, they grant themselves a +3 bonus to their AC for that attack.


Reiatsu Level

The Lieutenant Shinigami's reiatsu level is 7.

Zankensoki Trainings

Hozuri, Shitonegashi, Clean Cut, Counter Attack, Shunpo, Flurry of Slashes, Vital Cut, Suikawari.

Zanpakuto

The Lieutenant Shinigami has features that need a Zanpakuto. When using the sheet, you may grant them a Zanpakuto of your choosing so that they can utilize.

Soul Traits

Invisible Force. The Lieutenant Shinigami is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Lieutenant Shinigami can see creatures with the Invisible Force feature.

Spiritual Feats

Body Feats. Mobile.

Weapon Feats. Defensive Duelist, Follow up Attacker.


5.00
(one vote)

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