Summoning Crab (Shinobi World Supplement)
From D&D Wiki
Summoning Crab[edit]
Huge beast (Rinnegan Summon), unaligned Armor Class 19 (Natural Armor)
Saving Throws Con +8, Int +7 Chakra. The crab has as many chakra points as was spent to summon it. All chakra points are regained at the end of a long rest. Study. When the crab is targeted by an area effect that lets it make an Intelligence saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. Ninja Speed. The crab can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Summon-Exclusive. The crab is a creature created by ninjutsu, and can only exist if summoned. If the creature that summoned it is rendered unconcious, it vanishes from this plane of reality. Siege Monster. The crab deals double damage to objects and structures. ACTIONSMultiattack. The crab can make 3 spear attacks. Whip. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage. Wild Bubble Wave (10 Chakra). A 20 foot cone area becomes difficult terrain for 1 minute, and any temporary effects in the area (i.e. Blaze Style, traps, caltrops, etc.) are moved to the closest edge of this area.
|
A manifestation of the Animal Path of the Rinnegan's power, the summoning crab is dwarfed by its other summons, but outweighs them in tactical value. While its use by the Sage of Six Paths is mostly unknown, it was used by Pain to blow away Jiraiya's oil jutsu before being swiftly defeated. During Pain's assault on the Hidden Leaf Village, it was summoned alongside the other Rinnegan summons, where it was quickly defeated by the village's jonin |
Back to Main Page → 5e Homebrew → Creatures Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World