Summoning Centipede (Shinobi World Supplement)
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Summoning Centipede[edit]
Huge beast (Rinnegan Summon), unaligned Armor Class 19 (Natural Armor)
Saving Throws Dex +5, Cha +7 Chakra. The centipede has as many chakra points as was spent to summon it. All chakra points are regained at the end of a long rest. Courage. When the centipede is targeted by an area effect that lets it make a Charisma saving throw to take only half damage, such as fireball, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. Ninja Speed. The centipede can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Summon-Exclusive. The centipede is a creature created by ninjutsu, and can only exist if summoned. If the creature that summoned it is rendered unconcious, it vanishes from this plane of reality. Siege Monster. The centipede deals double damage to objects and structures. ACTIONSMultiattack. The centipede can make 2 whip attacks. Whip. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage. Fear Genjutsu Toxin (4 Chakra). The centipede exudes a 30 foot radius cloud of genjutsu-laden gas that lasts for 1 minute. Any creature that ends their turn within the area must attempt a DC 17 Charisma saving throw. On a failure, they take 12 (2d6 + 5) psychic damage are frightened for 1 minute. On a success, they take half as much damage. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.
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A manifestation of the Animal Path of the Rinnegan's power, the summoning centipede is dwarfed by its other summons, but outweighs them in tactical value. While its use by the Sage of Six Paths is mostly unknown, it was used by Pain to destroy a Hidden Leaf Village by summoning three simultaneously, with two being taken out by Sakura, and the other by Shikamaru respectively. |
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